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{3}{G}{U}
Ambassador Blorpityblorpboop
Legendary Creature - Alien Advisor Guest
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.

At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
3 / 3
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{U}
Baaallerina
Creature - Sheep Performer
Flying

When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.

{2}{U}: Another target creature with a name sticker on it gains flying until end of turn.
3 / 3
{2}{U}
Bioluminary
Creature - Merfolk Performer
Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
1 / 3
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{G}
Blorbian Buddy
Creature - Alien Guest
Trample

{G}, {T}: You get {TK} (a ticket counter).
1 / 1
{2}{U}
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{1}{U}
Boing!
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{5}
Cauldron of Souls
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{1}{G}
Chicken Troupe
Creature - Bird Performer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
{3}{G}
Clandestine Chameleon
Creature - Lizard Guest
When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
4 / 3
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
{2}{G}
Coming Attraction
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
{1}{U}
Command Performance
Sorcery
Choose two --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Roll to visit your Attractions.

• You get {TK}{TK}.

• You may put a sticker on a nonland permanent you own.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{5}
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{4}{U}
Croakid Amphibonaut
Creature - Frog Guest
Croakid Amphibonaut has flying as long as you control a stickered permanent.
4 / 3
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{G}
Done for the Day
Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
{G}{U}
Double Major
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
{5}
Draconian Gate-Bot
Artifact Creature - Robot
When Draconian Gate-Bot enters the battlefield, choose one --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Destroy target Attraction. (It's put into its owner's junkyard.)
4 / 2
{3}{G}
Expand the Sphere
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Fight the _____ Fight
Enchantment - Aura
Enchant creature you control

When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.

Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.
{2}{G}
Finishing Move
Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
{1}{U}{U}
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{G}{G}
Force of Vigor
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Glitterflitter
Creature - Faerie Performer
Flying

When Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
{3}{G}
Grabby Tabby
Creature - Cat Guest
Grabby Tabby has vigilance as long as you control a stickered permanent.
4 / 3
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{U}
Kasmina's Transmutation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{G}
Lineprancers
Creature - Centaur Performer
When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.

{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
2 / 2
{2}{U}
Make a _____ Splash
Enchantment
Flash

When this enchantment enters the battlefield, you may put a name sticker on it.

Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{2}{U}{U}
Monitor Monitor
Creature - Human Employee
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Once each turn, you may pay {1} to reroll one or more dice you rolled.
2 / 5
{3}{U}
Motion Sickness
Enchantment - Aura
Enchant creature

When Motion Sickness enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{2}{G}
Petting Zookeeper
Creature - Elf Employee
Reach

When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
0 / 4
{1}{U}
Planar Incision
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
{1}{U}
Prize Wall
Creature - Wall
Defender

{U}, {T}: You get {TK}.

{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
0 / 4
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{U}
Seasoned Buttoneer
Creature - Vedalken Employee
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 2
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}{G}
Squirrel Squatters
Creature - Squirrel
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
4 / 4
{2}{U}
Steady Progress
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{3}{G}{G}
Stiltstrider
Creature - Rhino Performer
Reach

When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
5 / 4
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)

Tangled Islet enters the battlefield tapped.
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{G}
Thirsting Roots
Sorcery
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{3}
Ticket Turbotubes
Artifact
{T}: Add one mana of any color.

{3}, {T}: You get {TK} (a ticket counter).
{3}
Ticketomaton
Artifact Creature - Robot
When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
{1}{U}
Unlawful Entry
Instant
Target creature gets +1/+0 and gains flying until end of turn.

Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
{1}{G}
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}
Wicker Picker
Artifact Creature - Scarecrow Guest
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
2 / 3
{2}{U}{U}
Wizards of the _____
Creature - Human Wizard Performer
When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
3 / 1
{4}
_____ _____ Rocketship
Artifact - Vehicle
Flying

When this Vehicle enters the battlefield, you may put up to two name stickers on it.

Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.

Crew 2
2 / 3
{1}{U}
_____ _____ _____ Trespasser
Creature - Human Rogue Guest
When this creature enters the battlefield, you may put a name sticker on it.

{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
2 / 1
{4}{G}{G}
_____-o-saurus
Creature - Alien Dinosaur
Trample

When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
3 / 3

--
Carnival Elephant Meteor
Stickers
{TK}{TK} -- Sacrifice this permanent: Draw two cards.

{TK}{TK}{TK} -- Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

{TK}{TK} -- 4/1

{TK}{TK}{TK}{TK}{TK} -- 8/7
--
Contortionist Otter Storm
Stickers
{TK}{TK} -- {T}: Target creature gains haste until end of turn.

{TK}{TK}{TK}{TK} -- Deathtouch, lifelink

{TK}{TK} -- 5/1

{TK}{TK}{TK} -- 3/5
--
Eldrazi Guacamole Tightrope
Stickers
{TK}{TK} -- Haste

{TK}{TK}{TK}{TK}{TK} -- You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.

{TK}{TK} -- 1/4

{TK}{TK}{TK} -- 5/3
--
Happy Dead Squirrel
Stickers
{TK}{TK} -- {T}: Add {C}{C}. Spend this mana only to cast noncreature spells.

{TK}{TK}{TK} -- Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{TK}{TK} -- 3/2

{TK}{TK}{TK}{TK} -- 4/7
--
Jetpack Death Seltzer
Stickers
{TK}{TK} -- Trample

{TK}{TK}{TK} -- {3}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

{TK}{TK}{TK} -- 2/7

{TK}{TK}{TK}{TK} -- 6/5
--
Misunderstood Trapeze Elf
Stickers
{TK}{TK} -- Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost.

{TK}{TK}{TK} -- Hexproof

{TK}{TK} -- 4/2

{TK}{TK}{TK}{TK} -- 6/6
--
Mystic Doom Sandwich
Stickers
{TK}{TK} -- Lifelink

{TK}{TK}{TK} -- This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

{TK}{TK} -- 1/4

{TK}{TK}{TK}{TK}{TK} -- 6/8
--
Narrow-Minded Baloney Fireworks
Stickers
{TK}{TK} -- Whenever this creature attacks, you gain 2 life.

{TK}{TK}{TK} -- Vigilance, reach

{TK}{TK} -- 2/4

{TK}{TK}{TK}{TK}{TK} -- 7/7
--
Night Brushwagg Ringmaster
Stickers
{TK}{TK} -- Menace

{TK}{TK}{TK} -- Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

{TK}{TK} -- 2/3

{TK}{TK}{TK}{TK}{TK}{TK} -- 10/10
--
Sassy Gremlin Blood
Stickers
{TK}{TK} -- Whenever this creature attacks, create a Treasure token.

{TK}{TK}{TK}{TK}{TK} -- {3}: Target creature gains flying until end of turn.

{TK}{TK} -- 3/2

{TK}{TK}{TK}{TK}{TK}{TK} -- 10/10
--
Slimy Burrito Illusion
Stickers
{TK}{TK} -- Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{TK}{TK}{TK} -- Double strike

{TK}{TK} -- 2/4

{TK}{TK}{TK}{TK} -- 5/6
--
Spooky Clown Mox
Stickers
{TK}{TK} -- Vigilance

{TK}{TK}{TK}{TK} -- {1}, {T}: Tap target creature.

{TK}{TK} -- 1/5

{TK}{TK}{TK} -- 5/4
--
Squishy Sphinx Ninja
Stickers
{TK}{TK} -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

{TK}{TK}{TK}{TK} -- Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{TK}{TK}{TK} -- 5/3

{TK}{TK}{TK}{TK}{TK} -- 7/7
--
Sticky Kavu Daredevil
Stickers
{TK}{TK} -- Whenever this permanent dies, you may return target creature to its owner's hand.

{TK}{TK}{TK}{TK} -- Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

{TK}{TK} -- 3/3

{TK}{TK}{TK} -- 2/6
--
Trendy Circus Pirate
Stickers
{TK}{TK} -- Deathtouch

{TK}{TK}{TK}{TK}{TK} -- Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens.

{TK}{TK} -- 5/1

{TK}{TK}{TK} -- 3/6
--
Unsanctioned Ancient Juggler
Stickers
{TK}{TK} -- Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

{TK}{TK}{TK}{TK} -- Indestructible

{TK}{TK} -- 3/2

{TK}{TK}{TK} -- 5/4
--
Urza's Dark Cannonball
Stickers
{TK}{TK} -- Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

{TK}{TK}{TK} -- Shadow (This creature can block or be blocked only by creatures with shadow.)

{TK}{TK} -- 1/5

{TK}{TK}{TK}{TK} -- 7/4
--
Wrinkly Monkey Shenanigans
Stickers
{TK}{TK} -- {1}: Target creature can't block this creature this turn.

{TK}{TK}{TK}{TK} -- Morbid -- At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.

{TK}{TK} -- 2/4

{TK}{TK}{TK} -- 7/2
--
Yawgmoth Merfolk Soul
Stickers
{TK}{TK} -- When this permanent leaves the battlefield, target player discards a card.

{TK}{TK}{TK}{TK}{TK} -- When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens.

{TK}{TK} -- 3/3

{TK}{TK}{TK}{TK} -- 6/5
--
Zombie Cheese Magician
Stickers
{TK}{TK} -- First strike

{TK}{TK}{TK}{TK} -- Whenever this creature deals combat damage to a player, draw that many cards.

{TK}{TK} -- 3/3

{TK}{TK}{TK} -- 6/2

--
Balloon Stand
Artifact - Attraction
Visit -- Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
--
Bounce Chamber
Artifact - Attraction
Visit -- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
--
Bumper Cars
Artifact - Attraction
Visit -- Target creature must be blocked this turn if able.
--
Clown Extruder
Artifact - Attraction
Visit -- Create a 1/1 white Clown Robot artifact creature token.
--
Concession Stand
Artifact - Attraction
Visit -- Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
--
Costume Shop
Artifact - Attraction
Visit -- You may put a sticker on a nonland permanent you own.
--
Drop Tower
Artifact - Attraction
Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
--
Ferris Wheel
Artifact - Attraction
Visit -- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
--
Foam Weapons Kiosk
Artifact - Attraction
Visit -- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
--
Fortune Teller
Artifact - Attraction
Visit -- Scry 1.
--
Hall of Mirrors
Artifact - Attraction
Visit -- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
--
Haunted House
Artifact - Attraction
Visit -- Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
--
Information Booth
Artifact - Attraction
Visit -- Draw a card.
--
Kiddie Coaster
Artifact - Attraction
Visit -- Creatures you control get +1/+0 until end of turn.
--
Merry-Go-Round
Artifact - Attraction
Visit -- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
--
Pick-a-Beeble
Artifact - Attraction
Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!

Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
--
Roller Coaster
Artifact - Attraction
Visit -- Creatures you control get +2/+0 until end of turn.
--
Spinny Ride
Artifact - Attraction
Visit -- Tap target creature an opponent controls.
--
Storybook Ride
Artifact - Attraction
Visit -- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
--
Trash Bin
Artifact - Attraction
Visit -- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)