When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
{1}{G}
Bamboo Grove Archer
Enchantment Creature - Snake Archer
Defender, reach
Channel -- {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
3 /
3
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 /
6
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 /
6
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 /
6
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 /
6
{U/R}
Clout of the Dominus
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{G}
Fang of Shigeki
Enchantment Creature - Snake Ninja
Deathtouch
1 /
1
{1}{U}
Hithlain Knots
Instant
Tap target creature. Scry 1.
Draw a card.
{1}{U}
Hithlain Knots
Instant
Tap target creature. Scry 1.
Draw a card.
{1}{U}
Hithlain Knots
Instant
Tap target creature. Scry 1.
Draw a card.
{1}{U}
Hithlain Knots
Instant
Tap target creature. Scry 1.
Draw a card.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 /
3
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
{W}
Slumbering Keepguard
Creature - Human Knight
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
1 /
1
{W}
Slumbering Keepguard
Creature - Human Knight
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
1 /
1
{W}
Slumbering Keepguard
Creature - Human Knight
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
1 /
1
{W}
Slumbering Keepguard
Creature - Human Knight
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
1 /
1
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 /
1
{1}{U}
The Modern Age
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Draw a card, then discard a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vector Glider
Enchantment Creature - Spirit
Flying
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{W}
Tragic Poet
Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
1 /
1
{G}
Unbridled Growth
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add one mana of any color."
Sacrifice Unbridled Growth: Draw a card.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.