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Select Main Deck Cards

{3}{B}{B}
Aclazotz, Deepest Betrayal
Legendary Creature - Bat God
Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4 / 4
--
Temple of the Dead
Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
4 / 4
{X}{B}{B}{B}
Agadeem's Awakening
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
--
Agadeem, the Undercrypt
Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {B}.
{2}{B}
Altar of the Wretched
Artifact
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
--
Wretched Bonemass
Creature - Skeleton Horror

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{B}
Armor of Shadows
Instant
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 / 1
--
Bat
Token Creature - Bat
Black

Flying
1 / 1
--
Bat
Token Creature - Bat
Black

Flying
1 / 1
--
Bat
Token Creature - Bat
Black

Flying
1 / 1
{X}{B}
Battle at the Bridge
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Target creature gets -X/-X until end of turn. You gain X life.
{1}{B}
Battle-Rage Blessing
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --

• Sell Contraband -- Create a Treasure token. You lose 1 life.

• Buy Information -- Draw a card. You lose 2 life.

• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
{2}{B}
Blackbloom Rogue
Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)

Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
2 / 3
--
Blackbloom Bog
Land

Blackbloom Bog enters the battlefield tapped.

{T}: Add {B}.
2 / 3
{1}{B}
Blacklance Paragon
Creature - Human Knight
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.
3 / 1
{1}{B}
Blade of the Oni
Artifact Creature - Equipment Demon
Menace

Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.

Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 1
{3}{B}
Blood Tithe
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
--
Cabal Stronghold
Land
{T}: Add {C}.

{3}, {T}: Add {B} for each basic Swamp you control.
{1}
Commander's Plate
Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.

Equip commander {3}

Equip {5}
{3}{B}
Crypt Ghast
Creature - Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional {B}.
2 / 2
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{3}{B}
Deadly Rollick
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Exile target creature.
{1}{B}{B}
Demonic Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.

You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
--
Desert of the Glorified
Land - Desert
Desert of the Glorified enters the battlefield tapped.

{T}: Add {B}.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
{1}{B}
Do or Die
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
{1}{B}
Dream Devourer
Creature - Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
0 / 3
{2}{B}
Duskfang Mentor
Creature - Human Cleric
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.

{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
1 / 3
--
Elemental
Token Creature - Elemental
Blue, Red
4 / 4
{2}
Environmental Sciences
Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
{2}{B}{B}
Eradicator Valkyrie
Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers

Boast -- {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
4 / 3
{3}
Expanded Anatomy
Sorcery - Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
{1}{B}
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
{1}{B}{B}
Flay Essence
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
{2}{B}
Foreboding Fruit
Sorcery
Target player draws two cards and loses 2 life.

Adamant -- If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{B}
Ghastly Gloomhunter
Creature - Zombie Bat
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)

Flying, lifelink

If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
1 / 1
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 / 3
{3}{B}{B}
Gix's Command
Sorcery
Choose two --

• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.

• Destroy each creature with power 2 or less.

• Return up to two creature cards from your graveyard to your hand.

• Each opponent sacrifices a creature with the highest power among creatures they control.
{1}{B}{B}
Gix, Yawgmoth Praetor
Legendary Creature - Phyrexian Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
3 / 3
{2}
Goldvein Pick
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{2}{B}{B}
Henrika Domnathi
Legendary Creature - Vampire
Flying

At the beginning of combat on your turn, choose one that hasn't been chosen --

• Each player sacrifices a creature.

• You draw a card and you lose 1 life.

• Transform Henrika Domnathi.
1 / 3
--
Henrika, Infernal Seer
Legendary Creature - Vampire

Flying, deathtouch, lifelink

{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
1 / 3
{1}{B}{B}
Herald of Torment
Enchantment Creature - Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

At the beginning of your upkeep, you lose 1 life.

Enchanted creature gets +3/+3 and has flying.
3 / 3
--
Ifnir Deadlands
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {B}.

{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
--
Inkling
Token Creature - Inkling
White, Black

Flying
2 / 1
{5}
Introduction to Annihilation
Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
{3}
Introduction to Prophecy
Sorcery - Lesson
Scry 2, then draw a card.
{2}
Jet Medallion
Artifact
Black spells you cast cost {1} less to cast.
{1}{B}
Leech Gauntlet
Artifact Creature - Equipment Leech
Lifelink

Equipped creature has lifelink.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{3}{B}
Make an Example
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
{B}
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Malakir Mire
Land

Malakir Mire enters the battlefield tapped.

{T}: Add {B}.
{7}
Mascot Exhibition
Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
{2}{B}
Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{1}{B}{B}
Necrotic Fumes
Sorcery - Lesson
As an additional cost to cast this spell, exile a creature you control.

Exile target creature or planeswalker.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Offer Immortality
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{7}
Phyrexian Fleshgorger
Artifact Creature - Phyrexian Wurm
Prototype {1}{B}{B} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Menace, lifelink

Ward--Pay life equal to Phyrexian Fleshgorger's power.
7 / 5
{1}{B}
Poet's Quill
Artifact - Equipment
When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Equipped creature gets +1/+1 and has lifelink.

Equip {1}{B}
{B}
Professor's Warning
Instant
Choose one --

• Put a +1/+1 counter on target creature.

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{B}
Rush of Vitality
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{6}
Scavenged Brawler
Artifact Creature - Construct
Flying, vigilance, trample, lifelink

{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
4 / 4
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{2}{B}
Shakedown Heavy
Creature - Ogre Warrior
Menace

Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
6 / 4
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
--
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{X}{B}
Skeletal Scrying
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.

You draw X cards and you lose X life.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{B}{B}
Sorin the Mirthless
Legendary Planeswalker - Sorin
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.

-2: Create a 2/3 black Vampire creature token with flying and lifelink.

-7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
L: 4
--
Spirit
Token Creature - Spirit
White, Red
3 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}
Sword of Body and Mind
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{3}
Sword of Fire and Ice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}
{3}
Sword of Forge and Frontier
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.

Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.

Equip {2}
{3}
Sword of Hearth and Home
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip {2}
{3}
Sword of Light and Shadow
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}
{3}
Sword of Once and Future
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.

Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Equip {2}
{3}
Sword of Sinew and Steel
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip {2}
{3}
Sword of Truth and Justice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}
{3}
Sword of War and Peace
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{1}{B}
Unexpected Fangs
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
{B}
Unnatural Endurance
Instant
Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.
--
Urborg
Legendary Land
{T}: Add {B}.

{T}: Target creature loses first strike or swampwalk until end of turn.
{B}
Vampire of the Dire Moon
Creature - Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.

{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 / 3
{2}{B}{B}
Vraska's Contempt
Instant
Exile target creature or planeswalker. You gain 2 life.
--
Witch's Clinic
Land
{T}: Add {C}.

{2}, {T}: Target commander gains lifelink until end of turn.
--
Wolf
Token Creature - Wolf
Green
2 / 2
--
Wolf
Token Creature - Wolf
Green
2 / 2