Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
8 /
4
{R}
Assault Strobe
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{3}{R}
Battle Plan
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{R}
Blazing Crescendo
Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
{3}{R}
Blood Mist
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{2}{G}
Choose Your Weapon
Instant
Choose one --
• Two-Weapon Fighting -- Double target creature's power and toughness until end of turn.
• Archery -- This spell deals 5 damage to target creature with flying.
{1}{G}
Colossal Growth
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{G}
Conifer Strider
Creature - Elemental
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 /
4
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{2}{G}
Giant Ladybug
Creature - Insect
Reach
When Giant Ladybug enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
4 /
1
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 /
2
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 /
2
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
{2}{R}{ // }{1}{R}
Minecart Daredevil // Ride the Rails
Creature - Dwarf Knight // Instant - Adventure
Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
4 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{G}
Pick Your Poison
Sorcery
Choose one --
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.
{2}{R/G}{R/G}
Proud Wildbonder
Creature - Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
4 /
3
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{4}{G}
Sight of the Scalelords
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
{1}{G}
Staggering Size
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{2}{R}
Tavern Brawler
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{2}{G}
Woodcutter's Grit
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{G}
Woodcutter's Grit
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{3}{R}{G}
Xenagos, God of Revels
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.