Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Boneshard Slasher
Creature - Horror
Flying
Threshold -- As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
1 /
1
{2}{B}{B}
Caustic Rain
Sorcery
Exile target land.
{B}
Cremate
Instant
Exile target card from a graveyard.
Draw a card.
{B}
Cremate
Instant
Exile target card from a graveyard.
Draw a card.
{B}
Cry of Contrition
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.
{B}
Cry of Contrition
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.
{3}{B}{B}
Death's Caress
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
{3}{B}{B}
Death's Caress
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
{3}{B}{B}
Death's Caress
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
{2}{B}
Dusk Imp
Creature - Imp
Flying
2 /
1
{3}{B}
Evernight Shade
Creature - Shade
{B}: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{B}
Evil Presence
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
{4}{B}
Exotic Disease
Sorcery
Domain -- Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
{5}{B}
Feral Abomination
Creature - Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
5 /
5
{B}
Fume Spitter
Creature - Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
1 /
1
{B}
Fume Spitter
Creature - Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
1 /
1
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{2}{B}{B}
Gruesome Discovery
Sorcery
Target player discards two cards.
Morbid -- If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
{2}{B}{B}
Gruesome Discovery
Sorcery
Target player discards two cards.
Morbid -- If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
{1}{B}{B}
Hissing Miasma
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
{2}{B}
Inquisition
Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
{3}{B}
Instill Infection
Instant
Put a -1/-1 counter on target creature.
Draw a card.
{B}
Marsh Gas
Instant
All creatures get -2/-0 until end of turn.
{B}
Marsh Gas
Instant
All creatures get -2/-0 until end of turn.
{1}{B}
Nakaya Shade
Creature - Shade
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
1 /
1
{2}{B}
Necromancer's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
{2}{B}
Necromancer's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
{2}{B}
Necromancer's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
{4}{B}
Poisonbelly Ogre
Creature - Ogre Warrior
Whenever another creature enters the battlefield, its controller loses 1 life.
3 /
3
{4}{B}
Poisonbelly Ogre
Creature - Ogre Warrior
Whenever another creature enters the battlefield, its controller loses 1 life.
3 /
3
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 /
1
{2}{B}
Recover
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
{2}{B}
Restless Bones
Creature - Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{1}{B}: Regenerate Restless Bones.
1 /
1
{3}{B}{B}
Rhystic Syphon
Sorcery
Unless target player pays {3}, that player loses 5 life and you gain 5 life.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{2}{B}{B}
Skinrender
Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
3 /
3
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Touch of Death
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Treacherous Werewolf
Creature - Werewolf Minion
Threshold -- As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
2 /
2
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}
Unholy Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{2}{B}
Assassinate
Sorcery
Destroy target tapped creature.
{2}{B}
Cabal Slaver
Creature - Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
2 /
1
{B}
Cabal Trainee
Creature - Human Minion
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
1 /
1
{B}
Cabal Trainee
Creature - Human Minion
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
1 /
1
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{2}{B}
Gravepurge
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
{2}{B}{B}
Howling Banshee
Creature - Spirit
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
3 /
3
{B}
Human Frailty
Instant
Destroy target Human creature.
{4}{B}
Marrow Bats
Creature - Bat Skeleton
Flying
Pay 4 life: Regenerate Marrow Bats.
4 /
1
{2}{B}
Moriok Reaver
Creature - Human Warrior
3 /
2
{2}{B}
Moriok Reaver
Creature - Human Warrior
3 /
2
{2}{B}
Necromancer's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
{4}{B}
Revenant Patriarch
Creature - Spirit
When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase.
Revenant Patriarch can't block.
4 /
3
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 /
1
{4}{B}
Viscid Lemures
Creature - Spirit
{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)