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Select Main Deck Cards

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Abraded Bluffs
Land - Desert
Abraded Bluffs enters the battlefield tapped.

When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {W}.
{1}{B}{R}
At Knifepoint
Enchantment
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
{1}{W}{W}
Aven Interrupter
Creature - Bird Rogue
Flash

Flying

When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)

Spells your opponents cast from graveyards or from exile cost {2} more to cast.
2 / 2
{2}{W}{B}
Baron Bertram Graywater
Legendary Creature - Vampire Noble
Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

{1}{B}, Sacrifice another creature or artifact: Draw a card.
3 / 4
{3}{B}
Boneyard Desecrator
Creature - Zombie Mercenary
Menace

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
3 / 4
{1}{R}
Deadeye Duelist
Creature - Human Assassin
Reach

{1}, {T}: Deadeye Duelist deals 1 damage to target opponent.
1 / 3
{2}{R}{W}
Ertha Jo, Frontier Mentor
Legendary Creature - Kor Advisor
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
2 / 4
{1}{B}
Fake Your Own Death
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Festering Gulch
Land - Desert
Festering Gulch enters the battlefield tapped.

When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {B} or {G}.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
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Forlorn Flats
Land - Desert
Forlorn Flats enters the battlefield tapped.

When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {W} or {B}.
{X}{R}{W}
Form a Posse
Sorcery
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{B}
Forsaken Miner
Creature - Skeleton Rogue
Forsaken Miner can't block.

Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2 / 2
{3}{B}{B}
Gisa, the Hellraiser
Legendary Creature - Human Warlock
Ward--{2}, Pay 2 life.

Skeletons and Zombies you control get +1/+1 and have menace.

Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
4 / 4
{R}
Great Train Heist
Instant
Spree (Choose one or more additional costs.)

+ {2}{R} -- Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ {2} -- Creatures you control get +1/+0 and gain first strike until end of turn.

+ {R} -- Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
{1}{U}{B}
Intimidation Campaign
Enchantment
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.

Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
{4}{R}
Iron-Fist Pulverizer
Creature - Giant Warrior
Reach

Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
4 / 5
{1}
Lavaspur Boots
Artifact - Equipment
Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {1}
{1}{B}
Lively Dirge
Sorcery
Spree (Choose one or more additional costs.)

+ {1} -- Search your library for a card, put it into your graveyard, then shuffle.

+ {2} -- Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
{2}{R}
Longhorn Sharpshooter
Creature - Minotaur Rogue
Reach

When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.

Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3 / 3
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Lush Oasis
Land - Desert
Lush Oasis enters the battlefield tapped.

When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {G} or {U}.
{1}{R}
Molten Duplication
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
{B}
Nezumi Linkbreaker
Creature - Rat Warlock
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
1 / 1
{3}{U}
Outlaw Stitcher
Creature - Human Warlock
When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.

Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
1 / 4
{2}{R}
Outlaws' Fury
Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
{1}{B}
Raven of Fell Omens
Creature - Bird
Flying

Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1 / 2
{1}{B}
Raven of Fell Omens
Creature - Bird
Flying

Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1 / 2
{W}
Requisition Raid
Sorcery
Spree (Choose one or more additional costs.)

+ {1} -- Destroy target artifact.

+ {1} -- Destroy target enchantment.

+ {1} -- Put a +1/+1 counter on each creature target player controls.
{R}{R}
Return the Favor
Instant
Spree (Choose one or more additional costs.)

+ {1} -- Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.

+ {1} -- Change the target of target spell or ability with a single target.
{3}{B}
Rictus Robber
Creature - Zombie Rogue
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.

Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4 / 3
{3}{R}
Rodeo Pyromancers
Creature - Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
3 / 4
{2}{W}
Sheriff of Safe Passage
Creature - Human Knight
Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.

Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0 / 0
{R}{W}
Taii Wakeen, Perfect Shot
Legendary Creature - Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
2 / 3
{B}
Unfortunate Accident
Instant
Spree (Choose one or more additional costs.)

+ {2}{B} -- Destroy target creature.

+ {1} -- Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{B}{R}
Vial Smasher, Gleeful Grenadier
Legendary Creature - Goblin Mercenary
Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
3 / 2