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{2}{W}
Abzan Runemark
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.
{3}{B}
Accursed Witch
Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4 / 2
--
Infectious Curse
Enchantment - Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
4 / 2
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{1}{B}
Arguel's Blood Fast
Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
--
Temple of Aclazotz
Legendary Land

(Transforms from Arguel's Blood Fast.)

{T}: Add {B}.

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{2}{W}
Armistice
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
{4}{W}{B}
Athreos, Shroud-Veiled
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

At the beginning of your end step, put a coin counter on another target creature.

Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
4 / 7
{1}{W}{W}
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.
{2}{B}
Back for Seconds
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
{1}{W}
Benevolent Blessing
Enchantment - Aura
Flash

Enchant creature

As Benevolent Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{W}
Black Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{2}{B}
Blessing of Leeches
Enchantment - Aura
Flash

Enchant creature

At the beginning of your upkeep, you lose 1 life.

{0}: Regenerate enchanted creature.
{B}{B}
Blight
Enchantment - Aura
Enchant land

When enchanted land becomes tapped, destroy it.
{1}{W}
Blind Obedience
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.
{W}{W}
Cho-Manno's Blessing
Enchantment - Aura
Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
{1}{W}
Chosen by Heliod
Enchantment - Aura
Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.
{2}{W}{W}
Court of Ardenvale
Enchantment
When Court of Ardenvale enters the battlefield, you become the monarch.

At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
{2}{B}{B}
Court of Locthwain
Enchantment
When Court of Locthwain enters the battlefield, you become the monarch.

At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
{2}{B}{B}
Curse Artifact
Enchantment - Aura
Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.
{2}{B}
Curse of Disturbance
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
{2}{W}{W}
Curse of Exhaustion
Enchantment - Aura Curse
Enchant player

Enchanted player can't cast more than one spell each turn.
{4}{B}{B}
Curse of Fool's Wisdom
Enchantment - Aura Curse
Enchant player

Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.

Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Curse of Leeches
Enchantment - Aura Curse
Enchant player

As this permanent transforms into Curse of Leeches, attach it to a player.

At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
--
Leeching Lurker
Creature - Leech Horror

Lifelink

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
{B}
Curse of Vengeance
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
{2}{W}
Curse of Vitality
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
{2}{W}
Curse of the Forsaken
Enchantment - Aura Curse
Enchant player

Whenever a creature attacks enchanted player, its controller gains 1 life.
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{1}{W}{B}
Daxos the Returned
Legendary Creature - Zombie Soldier
Whenever you cast an enchantment spell, you get an experience counter.

{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
2 / 2
{4}{B}{B}
Demon of Fate's Design
Enchantment Creature - Demon
Flying, trample

Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.

{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
6 / 6
{1}{W}
Era of Enlightenment
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Scry 2.

II -- You gain 2 life.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Hand of Enlightenment
Enchantment Creature - Human Monk

First strike
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{4}{B}
Exquisite Blood
Enchantment
Whenever an opponent loses life, you gain that much life.
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{W}
Flumph
Creature - Jellyfish
Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.
0 / 4
{4}
Font of Mythos
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
{4}
Ghirapur Orrery
Artifact
Each player may play an additional land on each of their turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{B}
Ghoulish Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded.

When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
{B}
Gonti's Machinations
Enchantment
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)

Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
{1}{W}{W}
Grasp of Fate
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{3}{W}
Iona's Blessing
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{1}{B}
Lord Skitter's Blessing
Enchantment
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
{2}{W}
Martial Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
{2}{W}
Monologue Tax
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
{1}{W}
Ossification
Enchantment - Aura
Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{B}
Rat Out
Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Restless Fortress
Land
Restless Fortress enters the battlefield tapped.

{T}: Add {W} or {B}.

{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.

Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
--
Resurgent Belief
Sorcery
Suspend 2--{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
{W}
Samite Blessing
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
{1}{B}{B}
Screams from Within
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
{1}{W}
Seal Away
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
{1}{W}{W}
Seal from Existence
Enchantment
Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{W}
Songbirds' Blessing
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
{1}{W}
Soul Tithe
Enchantment - Aura
Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
{1}{W}
Spectral Grasp
Enchantment - Aura
Enchant creature

Enchanted creature can't attack you or planeswalkers you control.

Enchanted creature can't block creatures you control.
{X}{B}
Sphere of Annihilation
Artifact
Sphere of Annihilation enters the battlefield with X void counters on it.

At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 / 1
{1}{W}
Starfield Mystic
Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
2 / 2
{4}{W}
Starfield of Nyx
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{2}{W}
Starnheim Courser
Creature - Pegasus
Flying

Artifact and enchantment spells you cast cost {1} less to cast.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Vengeful Strangler
Creature - Human Rogue
Vengeful Strangler can't block.

When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
2 / 1
--
Strangling Grasp
Enchantment - Aura

Enchant creature or planeswalker an opponent controls

At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
2 / 1
{1}{B}
Wicked Visitor
Creature - Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
2 / 2