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Select Main Deck Cards

{1}{B}
Abnormal Endurance
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{0}
Accorder's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}
Accursed Witch
Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4 / 2
--
Infectious Curse
Enchantment - Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
4 / 2
{B}
Alchemist's Gift
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Archway Commons
Land
Archway Commons enters the battlefield tapped.

When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{1}
Avacyn's Collar
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}
--
Bad River
Land
Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{4}{B}
Bitterheart Witch
Creature - Human Shaman
Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
1 / 2
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}
Bladed Bracers
Artifact - Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human or an Angel, it has vigilance.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Blightbeetle
Creature - Insect
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)

Creatures your opponents control can't have +1/+1 counters put on them.
1 / 1
{3}{B}
Blightcaster
Creature - Human Wizard
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
2 / 3
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{0}
Cathar's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{1}{U}
Coral Colony
Creature - Wall
Defender

{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
1 / 4
{4}{W}
Curse of Conformity
Enchantment - Aura Curse
Enchant player

Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player

Creatures enchanted player controls get -1/-1.
{2}{W}{W}
Curse of Exhaustion
Enchantment - Aura Curse
Enchant player

Enchanted player can't cast more than one spell each turn.
{4}{B}
Curse of Misfortunes
Enchantment - Aura Curse
Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
{3}{B}
Curse of Oblivion
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{2}{U}
Curse of Verbosity
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{3}
Draconian Cylix
Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
{1}{W}{B}
Eriette of the Charmed Apple
Legendary Creature - Human Warlock
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.

At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
2 / 4
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
{2}{U}
Geist of the Archives
Creature - Spirit
Defender

At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{B}
Go-Shintai of Hidden Cruelty
Legendary Enchantment Creature - Shrine
Deathtouch

At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
2 / 2
{1}{U}
Go-Shintai of Lost Wisdom
Legendary Enchantment Creature - Shrine
Flying

At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 4
{3}{W}
Go-Shintai of Shared Purpose
Legendary Enchantment Creature - Shrine
Vigilance

At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
1 / 3
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Hero's Heirloom
Artifact - Equipment
Equipped creature gets +2/+1.

As long as equipped creature is legendary, it has trample and haste.

Equip {2}
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
{3}{B}
Honden of Night's Reach
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
{2}{B}
Inevitable End
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
{1}
Inscribed Tablet
Artifact
{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
{3}{B}
Instill Infection
Instant
Put a -1/-1 counter on target creature.

Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{W}{W}
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
{X}{B}
Liliana's Indignation
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
--
Lotus Field
Land
Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

{T}: Add three mana of any one color.
{1}{U}
Ludevic's Test Subject
Creature - Lizard Egg
Defender

{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0 / 3
--
Ludevic's Abomination
Creature - Lizard Horror

Trample
0 / 3
{2}{B}
Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{1}{U}
Negate
Instant
Counter target noncreature spell.
{W}
Novice Knight
Creature - Human Knight
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
2 / 3
--
Obscura Storefront
Land
When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{B}{B}
Poison the Cup
Instant
Destroy target creature. If this spell was foretold, scry 2.

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{U}
Power Leak
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
{2}{W}
Prismatic Circle
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Prismatic Circle enters the battlefield, choose a color.

{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{3}{B}
Revenge of Ravens
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
{2}{W}
Roc Egg
Creature - Bird Egg
Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.
0 / 3
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{3}{U}
Sanctum of Calm Waters
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
{1}{B}
Sanctum of Stone Fangs
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
{W}
Sanctum of Tranquil Light
Legendary Enchantment - Shrine
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{5}
Shrine Steward
Artifact Creature - Construct
When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
3 / 2
--
Skybridge Towers
Land
Skybridge Towers enters the battlefield tapped.

{T}: Add {W} or {U}.

{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{B}
Torment of Scarabs
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{2}{W}{U}
Unbender Tine
Artifact
{T}: Untap another target permanent.
{2}{B}
Unhallowed Pact
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{1}
Walking Bulwark
Artifact Creature - Golem
Defender

{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
0 / 3
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 / 5
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 / 4
{1}{U}{U}
Wall of Frost
Creature - Wall
Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0 / 7
{2}{B}
Wall of Limbs
Creature - Zombie Wall
Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0 / 3
{1}{U}
Wall of Lost Thoughts
Creature - Wall
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
0 / 4
{2}{B}
Wander in Death
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}{B}
Warp Artifact
Enchantment - Aura
Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
--
Waterfront District
Land
Waterfront District enters the battlefield tapped.

{T}: Add {U} or {B}.

{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
{3}{W}
Wingmantle Chaplain
Creature - Human Cleric
Defender

When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.
0 / 3
{1}{W}{U}{B}
Zur the Enchanter
Legendary Creature - Human Wizard
Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 4