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Select Main Deck Cards

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Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Aria of Flame
Enchantment
When Aria of Flame enters the battlefield, each opponent gains 10 life.

Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
{R}{G}
Bard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.

{R}{G}: Level 2

Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

{3}{R}{G}: Level 3

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
{2}{R}
Birgi, God of Storytelling
Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.
3 / 3
--
Harnfel, Horn of Bounty
Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.
3 / 3
{1}{G}
Bombadil's Song
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{5}
Citanul Flute
Artifact
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
{1}{G}
Composer of Spring
Creature - Satyr Bard
Constellation -- Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
1 / 3
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{2}{G}{W}
Darling of the Masses
Creature - Elf Citizen
Other Citizens you control get +1/+0.

Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
2 / 4
{1}{R}{W}
Deafening Clarion
Sorcery
Choose one or both --

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.
{1}{G}
Deepwood Drummer
Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
1 / 1
{W}
Devout Harpist
Creature - Human
{T}: Destroy target Aura attached to a creature.
1 / 1
{2}{G}
Dryad of the Ilysian Grove
Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.
2 / 4
{2}{G}{G}
Ellywick Tumblestrum
Legendary Planeswalker - Ellywick
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

-2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

-7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
L: 4
{3}{G}
Elven Chorus
Enchantment
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "{T}: Add one mana of any color."
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{2}{G}
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
{3}
Entrancing Lyre
Artifact
You may choose not to untap Entrancing Lyre during your untap step.

{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{4}{R}{R}
Firbolg Flutist
Creature - Giant Bard
Enthralling Performance -- When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4 / 4
{1}{R}{G}{W}
Fleetfoot Dancer
Creature - Elf Druid
Trample, lifelink, haste
4 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R}{G}
Gallia of the Endless Dance
Legendary Creature - Satyr
Haste

Other Satyrs you control get +1/+1 and have haste.

Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
2 / 2
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{1}{G}{W}
Gylwain, Casting Director
Legendary Creature - Human Bard
Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one --

• Create a Royal Role token attached to that creature.

• Create a Sorcerer Role token attached to that creature.

• Create a Monster Role token attached to that creature.
2 / 3
{1}{G}
Herald of the Pantheon
Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast.

Whenever you cast an enchantment spell, you gain 1 life.
2 / 2
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{2}
Horn of the Mark
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{3}{G}
Inspiring Bard
Creature - Elf Bard
When Inspiring Bard enters the battlefield, choose one --

• Bardic Inspiration -- Target creature gets +2/+2 until end of turn.

• Song of Rest -- You gain 3 life.
3 / 3
{G}
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
{1}{R}
Insufferable Balladeer
Creature - Dwarf Bard
Vicious Mockery -- When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
2 / 1
{G}{W}
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.

Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Joraga Bard
Creature - Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
1 / 4
{G}{W}
Jukai Naturalist
Enchantment Creature - Human Monk
Lifelink

Enchantment spells you cast cost {1} less to cast.
2 / 2
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{2}
Kayla's Music Box
Legendary Artifact
{W}, {T}: Look at the top card of your library, then exile it face down. (You may look at it any time.)

{T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box.
{1}{R}{G}{W}
Kitt Kanto, Mayhem Diva
Legendary Creature - Cat Bard Druid
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.

At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3 / 3
{2}{W}
Love Song of Night and Day
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I -- You and target opponent each draw two cards.

II -- Create a 1/1 white Bird creature token with flying.

III -- Put a +1/+1 counter on each of up to two target creatures.
{2}{R}
Merry Bards
Creature - Human Bard
When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
3 / 2
{3}{G}{G}
Midsummer Revel
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.

{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Nessian Wanderer
Creature - Satyr Scout
Constellation -- Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
1 / 3
{2}{G}
Nexus Wardens
Creature - Satyr Archer
Reach

Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 2 life.
1 / 4
{1}{R}{W}{W}
Outlaws' Merriment
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.

• 2/1 Human Cleric with lifelink and haste.

• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{G}{G}
Planewide Celebration
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.

• Return target permanent card from your graveyard to your hand.

• Proliferate.

• You gain 4 life.
{1}{G}
Portent Tracker
Creature - Satyr Scout
{T}: Untap target land.

{T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
1 / 1
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{G}
Reviving Melody
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target enchantment card from your graveyard to your hand.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{3}{R}{R}
Rousing Refrain
Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.

Suspend 3--{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
{1}{G}
Sanctum Weaver
Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
0 / 2
{1}{G}{W}
Satyr Enchanter
Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
2 / 2
{2}{G}
Satyr Piper
Creature - Satyr Rogue
{3}{G}: Target creature must be blocked this turn if able.
2 / 1
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{W}{W}
Serra's Liturgy
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{3}{G}{G}
Song of Inspiration
Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1--14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.
{4}{W}{W}
Song of the Worldsoul
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
{1}{R}
Spellbinding Soprano
Creature - Human Bard
Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.

Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2 / 2
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 / 1
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{2}{R}{G}
Stimulus Package
Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
{3}{R}
Stirring Bard
Creature - Dragon Bard
Defender

When Stirring Bard enters the battlefield, you take the initiative.

Mantle of Inspiration -- {T}: Target creature gains menace and haste until end of turn.
0 / 4
{G}{W}
Sythis, Harvest's Hand
Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
1 / 2
--
Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 / 1
{2}{R}
Torch Song
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.

{2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
{R/W}{G}
Trace of Abundance
Enchantment - Aura
Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{2}{R}
Valor Singer
Creature - Tiefling Bard
Combat Inspiration -- At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
2 / 3
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{3}{G}
Wandering Troubadour
Creature - Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
4 / 2
{1}{G}
Weaver of Harmony
Enchantment Creature - Snake Druid
Other enchantment creatures you control get +1/+1.

{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
2 / 2
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3