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Select Main Deck Cards

{2}{U}{U}
Archmage Emeritus
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, draw a card.
2 / 2
{2}{R}
Arni Brokenbrow
Legendary Creature - Human Berserker
Haste

Boast -- {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
3 / 3
{1}{R}
Axgard Cavalry
Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
2 / 2
{1}{R}
Axgard Cavalry
Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
2 / 2
{1}{R}
Axgard Cavalry
Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
2 / 2
{1}{R}
Axgard Cavalry
Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
2 / 2
{2}{R}{R}
Calamity Bearer
Creature - Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3 / 4
{5}{U}{U}
Cyclone Summoner
Creature - Giant Wizard
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
7 / 7
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Field Research
Sorcery
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Draw two cards. If this spell was kicked, draw three cards instead.
{2}{U}
Field Research
Sorcery
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Draw two cards. If this spell was kicked, draw three cards instead.
{2}{U}
Frost Trickster
Creature - Bird Wizard
Flying

When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{2}{U}
Frost Trickster
Creature - Bird Wizard
Flying

When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{2}{U}
Frost Trickster
Creature - Bird Wizard
Flying

When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{2}{U}
Frost Trickster
Creature - Bird Wizard
Flying

When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Mind Flayer
Creature - Horror
Dominate Monster -- When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{R}{R}
Red Dragon
Creature - Dragon
Flying

Fire Breath -- When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
4 / 4
{4}{R}{R}
Red Dragon
Creature - Dragon
Flying

Fire Breath -- When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
4 / 4
{4}{R}{R}
Red Dragon
Creature - Dragon
Flying

Fire Breath -- When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
4 / 4
{1}{R}
Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
{1}{R}
Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
{1}{R}
Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
{1}{R}
Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
{1}{R}
Teeterpeak Ambusher
Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
1 / 3
{1}{R}
Teeterpeak Ambusher
Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
1 / 3
{1}{R}
Teeterpeak Ambusher
Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
1 / 3
{1}{R}
Teeterpeak Ambusher
Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
1 / 3
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{2}{U}
Vortex Runner
Creature - Human Wizard
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
2 / 3
{2}{U}
Vortex Runner
Creature - Human Wizard
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
2 / 3
{4}{U}
Wormhole Serpent
Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
3 / 5
{4}{U}
Wormhole Serpent
Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
3 / 5