Draw three cards, then put two cards from your hand on top of your library in any order.
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 /
3
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 /
3
{4}
Dancing Scimitar
Artifact Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
5
{2}{W}{W}
Divine Transformation
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 /
3
{U}
Flight
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}
Flight
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}
Flying Men
Creature - Human
Flying
1 /
1
{U}
Flying Men
Creature - Human
Flying
1 /
1
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
5 /
3
{W}
Lance
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
{W}
Lance
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{1}{W}
Mesa Falcon
Creature - Bird
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
1 /
1
--
Mishra's Factory
Land
{T}: Add {C}.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{6}
Obsianus Golem
Artifact Creature - Golem
4 /
6
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Rashka the Slayer
Legendary Creature - Human Archer
Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
3 /
3
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{3}{W}
Serra Aviary
World Enchantment
Creatures with flying get +1/+1.
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 /
1
{3}
Wall of Spears
Artifact Creature - Wall
Defender (This creature can't attack.)
First strike
2 /
3
{U}
Word of Undoing
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
{U}
Word of Undoing
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 /
4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 /
4
{1}{U}
Zephyr Falcon
Creature - Bird
Flying, vigilance
1 /
1
{1}{U}
Zephyr Falcon
Creature - Bird
Flying, vigilance
1 /
1
{2}{W}{W}
Angry Mob
Creature - Human
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
2+* /
2+*
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.