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Select Main Deck Cards

{1}{R}
Agility
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{3}{R}
Ambush
Instant
Blocking creatures gain first strike until end of turn.
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.
3 / 2
{3}{R}{R}
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.

Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
{2}{R}
Aspect of Manticore
Enchantment - Aura
Flash

Enchant creature

When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.
{1}{R}{R}
Balduvian Barbarians
Creature - Human Barbarian
3 / 2
{2}{R}{R}
Balduvian Horde
Creature - Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
5 / 5
{4}{R}
Balduvian War-Makers
Creature - Human Barbarian
Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3 / 3
{3}{R}
Balduvian Warlord
Creature - Human Barbarian
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
3 / 2
{1}{R}{R}
Balthor the Stout
Legendary Creature - Dwarf Barbarian
Other Barbarian creatures get +1/+1.

{R}: Another target Barbarian creature gets +1/+0 until end of turn.
2 / 2
{2}{R}
Barbarian Bully
Creature - Human Barbarian
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
2 / 2
{2}{R}
Barbarian Guides
Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1 / 2
{3}{R}
Barbarian Horde
Creature - Human Barbarian Soldier
3 / 3
{2}{R}
Barbarian Lunatic
Creature - Human Barbarian
{2}{R}, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
2 / 1
{4}{R}
Barbarian Riftcutter
Creature - Human Barbarian
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
3 / 3
{1}{R}
Battle Hymn
Instant
Add {R} for each creature you control.
{3}{R}{R}
Berserkers' Onslaught
Enchantment
Attacking creatures you control have double strike.
{2}{R}
Blindblast
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.
{6}
Brass Herald
Artifact Creature - Golem
As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.
2 / 2
{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{3}
Brawler's Plate
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
{3}{R}
Chaos Moon
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}{R}{R}
Dictate of the Twin Gods
Enchantment
Flash

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.

Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Eternal Warrior
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}
Farsight Mask
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
{1}{R}
Flaming Sword
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{1}{R}
Giant Spectacle
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{3}{R}
Halberdier
Creature - Human Barbarian
First strike
3 / 1
{3}
Hall of Triumph
Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.
{1}{R}{R}
Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.

{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Hazoret's Monument
Legendary Artifact
Red creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
{1}{R}{R}
Hell-Bent Raider
Creature - Human Barbarian
First strike, haste

Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
2 / 2
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{4}{R}{R}
Kamahl, Pit Fighter
Legendary Creature - Human Barbarian
Haste (This creature can attack and {T} as soon as it comes under your control.)

{T}: Kamahl, Pit Fighter deals 3 damage to any target.
6 / 1
{2}{R}{R}
Keldon Champion
Creature - Human Barbarian
Haste

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3 / 2
{2}{R}{R}
Keldon Warlord
Creature - Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
* / *
{3}{R}{R}
Lovisa Coldeyes
Legendary Creature - Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
3 / 3
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
{2}{R}{R}
Pardic Arsonist
Creature - Human Barbarian
Threshold -- As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
3 / 3
{4}{R}
Pardic Lancer
Creature - Human Barbarian
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
3 / 2
{2}{R}{R}
Pillaging Horde
Creature - Human Barbarian
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
5 / 5
{4}{R}{R}
Pinnacle of Rage
Sorcery
Pinnacle of Rage deals 3 damage to each of two targets.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{4}{R}{R}
Rage Reflection
Enchantment
Creatures you control have double strike.
{1}{R}{R}
Shunt
Instant
Change the target of target spell with a single target.
{3}{R}
Spellgorger Barbarian
Creature - Human Nightmare Barbarian
When Spellgorger Barbarian enters the battlefield, discard a card at random.

When Spellgorger Barbarian leaves the battlefield, draw a card.
3 / 1
{1}{R}{R}
Steam Vines
Enchantment - Aura
Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
{1}{R}
Tectonic Reformation
Enchantment
Each land card in your hand has cycling {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}{R}{R}
Torbran, Thane of Red Fell
Legendary Creature - Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
2 / 4
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{R}
Uphill Battle
Enchantment
Creatures played by your opponents enter the battlefield tapped.
{3}{R}
War-Spike Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{R}: War-Spike Changeling gains first strike until end of turn.
3 / 3
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{2}{R}{R}
Wild Ricochet
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.