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Select Main Deck Cards

{2}{B}
Agent of the Iron Throne
Legendary Enchantment - Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
{4}
Akroan Horse
Artifact Creature - Horse
Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{B}
Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{B}{B}
Bloodghast
Creature - Vampire Spirit
Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2 / 1
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{2}{B}
Callous Bloodmage
Creature - Vampire Warlock
When Callous Bloodmage enters the battlefield, choose one --

• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

• You draw a card and you lose 1 life.

• Exile target player's graveyard.
2 / 1
{1}{B}
Carrier Thrall
Creature - Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 1
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters tapped.

{T}: Add {B}.
{2}{B}
Crowded Crypt
Artifact
{T}: Add {B}.

Whenever a creature you control dies, put a corpse counter on Crowded Crypt.

{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
{3}{B}
Crypt Ghast
Creature - Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional {B}.
2 / 2
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}
Dire Fleet Hoarder
Creature - Human Pirate
When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 1
{1}{B}
Discordant Piper
Creature - Zombie Satyr
When Discordant Piper dies, create a 0/1 white Goat creature token.
2 / 1
{1}{B}
Doomed Dissenter
Creature - Human
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
1 / 1
{2}
Dowsing Dagger
Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}
--
Lost Vale
Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.
{3}{B}
Dread Presence
Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one --

• You draw a card and you lose 1 life.

• Dread Presence deals 2 damage to any target and you gain 2 life.
3 / 3
{1}{B}
Dreadhorde Invasion
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
{1}{B}
Easterling Vanguard
Creature - Human Warrior
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
2 / 1
{1}{B}
Elderfang Disciple
Creature - Elf Cleric
When Elderfang Disciple enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}
Elvish Doomsayer
Creature - Elf Shaman
When Elvish Doomsayer dies, each opponent discards a card.
1 / 1
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{2}{B}
Hunted Bonebrute
Creature - Skeleton Beast
Menace

When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.

When Hunted Bonebrute dies, each opponent loses 3 life.

Disguise {1}{B}
6 / 2
{4}
Lashwrithe
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each Swamp you control.

Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)
{1}{B}
Lazotep Reaver
Creature - Zombie Beast
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 / 2
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{B}{B}
Liliana's Specter
Creature - Specter
Flying

When Liliana's Specter enters, each opponent discards a card.
2 / 1
{3}{B}
Marsh Flitter
Creature - Faerie Rogue
Flying

When Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
1 / 1
{3}{B}{B}
Massacre Girl
Legendary Creature - Human Assassin
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4 / 4
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Myr Sire
Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
1 / 1
{B}{B}
Nether Traitor
Creature - Spirit
Haste

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
1 / 1
{1}{B}
Nezumi Informant
Creature - Rat Rogue
When Nezumi Informant enters the battlefield, each opponent discards a card.
1 / 1
{B}
Nezumi Linkbreaker
Creature - Rat Warlock
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
1 / 1
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{2}{B}
Poxwalkers
Creature - Zombie
Deathtouch

Curse of the Walking Pox -- Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.
3 / 1
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{4}{B}
Revel in Riches
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
{1}{B}
Rotting Rats
Creature - Zombie Rat
When Rotting Rats enters the battlefield, each player discards a card.

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 / 1
{4}
Sceptre of Eternal Glory
Legendary Artifact
{T}: Add one mana of any color.

{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
{B}
Shambling Ghast
Creature - Zombie
When Shambling Ghast dies, choose one --

• Brave the Stench -- Target creature an opponent controls gets -1/-1 until end of turn.

• Search the Body -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}{B}
Skyclave Shade
Creature - Shade
Kicker {2}{B}

Skyclave Shade can't block.

If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.

Landfall -- Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3 / 1
{3}{B}
Sling-Gang Lieutenant
Creature - Goblin
When Sling-Gang Lieutenant enters, create two 1/1 red Goblin creature tokens.

Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}{B}
Synapse Necromage
Creature - Fungus Wizard
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
3 / 1
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{B}
Virus Beetle
Artifact Creature - Insect
When Virus Beetle enters, each opponent discards a card.
1 / 1
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{B}{B}
Yarok's Fenlurker
Creature - Horror
When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand.

{2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn.
1 / 1