Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Ash Barrens
Land
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Ash Barrens
Land
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Ash Barrens
Land
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{2}{B}
Dirge of Dread
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
{2}{B}
Dirge of Dread
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Forever Young
Sorcery
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
{1}{B}
Forever Young
Sorcery
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
{1}{B}
Forever Young
Sorcery
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
{2}{B}
Grisly Survivor
Creature - Minotaur Warrior
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
2 /
3
{2}{B}
Grisly Survivor
Creature - Minotaur Warrior
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
2 /
3
{2}{B}
Grisly Survivor
Creature - Minotaur Warrior
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
2 /
3
{2}{B}
Grisly Survivor
Creature - Minotaur Warrior
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
2 /
3
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
4 /
4
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
4 /
4
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
4 /
4
{3}{B}{R}
Monstrous Carabid
Creature - Insect
Monstrous Carabid attacks each combat if able.
Cycling {B/R} ({B/R}, Discard this card: Draw a card.)
4 /
4
{3}{B}{R}
Monstrous Carabid
Creature - Insect
Monstrous Carabid attacks each combat if able.
Cycling {B/R} ({B/R}, Discard this card: Draw a card.)
4 /
4
{3}{B}{R}
Monstrous Carabid
Creature - Insect
Monstrous Carabid attacks each combat if able.
Cycling {B/R} ({B/R}, Discard this card: Draw a card.)
4 /
4
{3}{B}{R}
Monstrous Carabid
Creature - Insect
Monstrous Carabid attacks each combat if able.
Cycling {B/R} ({B/R}, Discard this card: Draw a card.)
4 /
4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
1
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
2
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
2
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
2
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Without Weakness
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Without Weakness
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Without Weakness
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Without Weakness
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling {2} ({2}, Discard this card: Draw a card.)