Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{5}{W}
Beacon of Immortality
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
{5}{W}
Beacon of Immortality
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{6}{W}
Devout Invocation
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 /
1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 /
1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 /
1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 /
1
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{6}{W}{W}
Invincible Hymn
Sorcery
Count the number of cards in your library. Your life total becomes that number.
{6}{W}{W}
Invincible Hymn
Sorcery
Count the number of cards in your library. Your life total becomes that number.
{6}{W}{W}
Invincible Hymn
Sorcery
Count the number of cards in your library. Your life total becomes that number.
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{6}
Planar Portal
Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
{5}{W}
Plea for Guidance
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
{5}{W}
Plea for Guidance
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2 /
2
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2 /
2
{8}{W}{W}
Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
{8}{W}{W}
Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
{8}{W}{W}
Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
{8}{W}{W}
Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 /
1
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 /
1
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 /
1
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 /
1
{7}{W}
Archangel's Light
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
{5}{W}{W}
Deploy to the Front
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
{5}{W}{W}
Deploy to the Front
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
{6}{W}{W}{W}
Heroes Remembered
Sorcery
You gain 20 life.
Suspend 10--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{6}{W}{W}{W}
Heroes Remembered
Sorcery
You gain 20 life.
Suspend 10--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
{6}
Planar Portal
Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
{3}{W}{W}{W}
Purity
Creature - Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6 /
6
{3}{W}{W}{W}
Purity
Creature - Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6 /
6
{4}{W}{W}
Spirit of the Hearth
Creature - Cat Spirit
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
4 /
5
{4}{W}{W}
Spirit of the Hearth
Creature - Cat Spirit
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)