Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 /
1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying
Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 /
1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying
Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 /
1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying
Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 /
1
{W}{U}
Battlewise Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2 /
2
{W}{U}
Battlewise Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2 /
2
{W}{U}
Battlewise Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2 /
2
{W}{U}
Battlewise Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2 /
2
{2}{W}{W}
Dawnbringer Charioteers
Creature - Human Soldier
Flying, lifelink
Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
2 /
4
{2}{W}{W}
Dawnbringer Charioteers
Creature - Human Soldier
Flying, lifelink
Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
2 /
4
{2}{W}{W}
Dawnbringer Charioteers
Creature - Human Soldier
Flying, lifelink
Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
2 /
4
{2}{W}{W}
Dawnbringer Charioteers
Creature - Human Soldier
Flying, lifelink
Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
2 /
4
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{X}{U}{U}
Open into Wonder
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
{X}{U}{U}
Open into Wonder
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
{X}{U}{U}
Open into Wonder
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
{X}{U}{U}
Open into Wonder
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 /
1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 /
1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 /
1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
{W}
Runic Shot
Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.
{W}
Runic Shot
Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.
{W}
Runic Shot
Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.
{W}
Runic Shot
Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
{2}{U}
Triton Fortune Hunter
Creature - Merfolk Soldier
Heroic -- Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
2 /
2
{2}{U}
Triton Fortune Hunter
Creature - Merfolk Soldier
Heroic -- Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
2 /
2
{2}{U}
Triton Fortune Hunter
Creature - Merfolk Soldier
Heroic -- Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
2 /
2
{2}{U}
Triton Fortune Hunter
Creature - Merfolk Soldier
Heroic -- Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
2 /
2
{1}{W}{W}
Arm the Cathars
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
{1}{W}{W}
Arm the Cathars
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
{1}{W}{W}
Arm the Cathars
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
{1}{U}
Artisan of Forms
Creature - Human Wizard
Heroic -- Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
1 /
1
{1}{U}
Artisan of Forms
Creature - Human Wizard
Heroic -- Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
1 /
1
{1}{U}
Artisan of Forms
Creature - Human Wizard
Heroic -- Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
1 /
1
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.