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{1}{W}{W}
Army of Allah
Instant
Attacking creatures get +2/+0 until end of turn.
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{W}
Camel
Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
0 / 1
{W}
Camel
Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
0 / 1
{W}
Death Ward
Instant
Regenerate target creature.
{W}
Death Ward
Instant
Regenerate target creature.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Instill Energy
Enchantment - Aura
Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
--
Island of Wak-Wak
Land
{T}: Target creature with flying has base power 0 until end of turn.
{W}{W}{W}
Jihad
Enchantment
As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{W}
Mesa Pegasus
Creature - Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
{2}{W}{W}
Moorish Cavalry
Creature - Human Knight
Trample
3 / 3
{0}
Mox Emerald
Artifact
{T}: Add {G}.
{2}{W}
Piety
Instant
Blocking creatures get +0/+3 until end of turn.
{2}{W}
Piety
Instant
Blocking creatures get +0/+3 until end of turn.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{6}
Pyramids
Artifact
{2}: Choose one --

• Destroy target Aura attached to a land.

• The next time target land would be destroyed this turn, remove all damage marked on it instead.
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{G}
Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
{G}
Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
{W}
Savannah Lions
Creature - Cat
2 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{3}{W}
War Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{W}
War Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

{W}
Black Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.
{W}
Blue Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
{2}{W}{W}
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
{G}{G}
Lifeforce
Enchantment
{G}{G}: Counter target black spell.
{G}
Lifelace
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
{W}
Red Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.
{W}
Red Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.
{W}
Red Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.
{5}
Ring of Ma'rûf
Artifact
{5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
{W}
White Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.
{W}
White Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.