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Select Main Deck Cards

{1}{U}{R}
Adeliz, the Cinder Wind
Legendary Creature - Human Wizard
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
2 / 2
{1}{U}{R}
Aegar, the Freezing Flame
Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3 / 3
{2}{U}
Aether Channeler
Creature - Human Wizard
When Aether Channeler enters the battlefield, choose one --

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.
2 / 1
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{4}{U}{U}
Archive Dragon
Creature - Dragon Wizard
Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Archive Dragon enters the battlefield, scry 2.
4 / 6
{3}{U}
Cascade Seer
Creature - Merfolk Wizard
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 3
{1}{R}{R}
Chandra's Phoenix
Creature - Phoenix
Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2 / 2
{1}{U}
Erratic Visionary
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
1 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Facet Reader
Creature - Human Wizard
{1}, {T}: Draw a card, then discard a card.
1 / 2
{2}{U}
Furtive Analyst
Creature - Human Wizard
Vigilance

{2}, {T}: Draw a card, then discard a card.
1 / 4
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{3}{U}
Inga Rune-Eyes
Legendary Creature - Human Wizard
When Inga Rune-Eyes enters the battlefield, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
3 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}{R}
Johann, Apprentice Sorcerer
Legendary Creature - Human Wizard
You may look at the top card of your library any time.

Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
2 / 5
{U}{R}
League Guildmage
Creature - Human Wizard
{3}{U}, {T}: Draw a card.

{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
2 / 2
{3}{U}
Littjara Kinseekers
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
2 / 4
{3}{U}
Meldweb Curator
Creature - Phyrexian Wizard
When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
3 / 4
{2}{U}
Moonfolk Puzzlemaker
Artifact Creature - Moonfolk Wizard
Flying

Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.
1 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}{U}{R}
Najal, the Storm Runner
Legendary Creature - Efreet Wizard
You may cast sorcery spells as though they had flash.

Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
5 / 4
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
--
Prismari Campus
Land
Prismari Campus enters the battlefield tapped.

{T}: Add {U} or {R}.

{4}, {T}: Scry 1.
{U/R}{U/R}
Prismari Pledgemage
Creature - Orc Wizard
Defender

Magecraft -- Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
3 / 3
{1}{U}
Raving Visionary
Creature - Merfolk Wizard
{U}, {T}: Draw a card, then discard a card.

Delirium -- {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
1 / 1
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{1}{U}
Sage's Row Savant
Creature - Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
2 / 1
{4}{U}
Saruman the White
Legendary Creature - Avatar Wizard
Ward {2}

Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4 / 4
--
Shire Terrace
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
{U}
Slip Through Space
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.

Draw a card.
{1}{U}
Soothsayer Adept
Creature - Merfolk Wizard
{1}{U}, {T}: Draw a card, then discard a card.
1 / 3
{R}
Spite of Mogis
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{1}{U}
Tazeem Roilmage
Creature - Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.)

When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
2 / 1
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{U}{R}
Third Path Iconoclast
Creature - Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
2 / 1
{U}
Tide Shaper
Creature - Merfolk Wizard
Kicker {1} (You may pay an additional {1} as you cast this spell.)

When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.

Tide Shaper gets +1/+1 as long as an opponent controls an Island.
1 / 1
{1}{U}{R}
Umara Mystic
Creature - Merfolk Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
1 / 3
{4}{U}
Umara Wizard
Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
4 / 3
--
Umara Skyfalls
Land

Umara Skyfalls enters the battlefield tapped.

{T}: Add {U}.
4 / 3
{2}{U}
Vortex Runner
Creature - Human Wizard
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
2 / 3
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{3}{U}
Waterfall Aerialist
Creature - Djinn Wizard
Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
3 / 1
{3}{U}
Whispering Wizard
Creature - Human Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
3 / 2
{2}{U}
Wingspan Mentor
Creature - Human Wizard
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.
1 / 3
--
end of festivities
--
mentors guidance