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Select Main Deck Cards

{B}{R}{G}
Adun Oakenshield
Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
1 / 2
{G}
Aisling Leprechaun
Creature - Faerie
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
1 / 1
{6}{W}{W}
Akron Legionnaire
Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8 / 4
{5}
Al-abara's Carpet
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
{G}{W}{U}
Angus Mackenzie
Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
2 / 2
{4}{B}{R}{R}
Barktooth Warbeard
Legendary Creature - Human Warrior
6 / 5
--
Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{W}
Clergy of the Holy Nimbus
Creature - Human Cleric
If Clergy of the Holy Nimbus would be destroyed, regenerate it.

{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
1 / 1
{0}
Crimson Kobolds
Creature - Kobold
0 / 1
{0}
Crookshank Kobolds
Creature - Kobold
0 / 1
{2}{U}
Devouring Deep
Creature - Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 2
{1}{W}{W}
Enchanted Being
Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2 / 2
{W}
Equinox
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
{R}
Feint
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
{1}{G}
Fire Sprites
Creature - Faerie
Flying

{G}, {T}: Add {R}.
1 / 1
{1}{G}{G}
Giant Turtle
Creature - Turtle
Giant Turtle can't attack if it attacked during your last turn.
2 / 4
{U}
Glyph of Delusion
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
{R}
Glyph of Destruction
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
{B}
Glyph of Doom
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
{W}
Glyph of Life
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
{G}
Glyph of Reincarnation
Instant
Cast this spell only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
--
Hammerheim
Legendary Land
{T}: Add {R}.

{T}: Target creature loses all landwalk abilities until end of turn.
{2}{B}
Headless Horseman
Creature - Zombie Knight
2 / 2
{W}
Heaven's Gate
Instant
One or more target creatures become white until end of turn.
{B}
Hell Swarm
Instant
All creatures get -1/-0 until end of turn.
{1}{G}{G}
Hornet Cobra
Creature - Snake
First strike
2 / 1
{3}{W}{U}{U}
Hunding Gjornersen
Legendary Creature - Human Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
5 / 4
{1}{R}{R}
Hyperion Blacksmith
Creature - Human Artificer
{T}: You may tap or untap target artifact an opponent controls.
2 / 2
{U}{U}{U}{U}
Invoke Prejudice
Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
{1}{R}
Kobold Overlord
Creature - Kobold
First strike

Other Kobold creatures you control have first strike.
1 / 2
{0}
Kobolds of Kher Keep
Creature - Kobold
0 / 1
{5}{B}{R}
Lady Orca
Legendary Creature - Demon
7 / 4
{5}
Marble Priest
Artifact Creature - Cleric
All Walls able to block Marble Priest do so.

Prevent all combat damage that would be dealt to Marble Priest by Walls.
3 / 3
{6}
Planar Gate
Artifact
Creature spells you cast cost up to {2} less to cast.
{3}{R}
Quarum Trench Gnomes
Creature - Gnome
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)
1 / 1
{3}{W}
Rapid Fire
Instant
Cast this spell only before blockers are declared.

Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
{2}{U}{U}
Reverberation
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
{G}
Rust
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
--
Seafarer's Quay
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{G}
Shelkin Brownie
Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
1 / 1
{1}{U}
Silhouette
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
{3}{G}{G}{W}
Torsten Von Ursus
Legendary Creature - Human Soldier
5 / 5
--
Urborg
Legendary Land
{T}: Add {B}.

{T}: Target creature loses first strike or swampwalk until end of turn.
{1}{B}
Walking Dead
Creature - Zombie
{B}: Regenerate Walking Dead.
1 / 1
{1}{R}
Wall of Earth
Creature - Wall
Defender (This creature can't attack.)
0 / 6
{2}{G}{G}
Willow Satyr
Creature - Satyr
You may choose not to untap Willow Satyr during your untap step.

{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
1 / 1