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Select Main Deck Cards

{8}
Angelic Rocket
Host Artifact Creature - Angel
Flying

When this creature enters the battlefield, you may destroy target nonland permanent.
4 / 4
{4}{U}{U}
Animate Library
Enchantment - Aura
Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.
{3}{U}{U}
B.O.B. (Bevy of Beebles)
Legendary Planeswalker - B.O.B.
As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.

The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)

+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.

-1: Draw a card.
L: *
{1}{B}{R}
Baron Von Count
Legendary Creature - Human Villain
Baron Von Count enters the battlefield with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3 / 3
{2}{R}
Blast from the Past
Instant
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}

Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}
Booster Tutor
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
{4}
Border Guardian
Artifact Creature - Knight
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.

Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.

Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
1 / 1
{4}
Bronze Calendar
Artifact
Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.
{3}{R}
Bumbling Pangolin
Host Creature - Pangolin Beast
When this creature enters the battlefield, you may destroy target artifact.
2 / 2
{2}{U}
Bursting Beebles
Creature - Beeble
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
2 / 2
{1}{U}
Busted!
Instant
Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
{1}{U}
Carnivorous Death-Parrot
Creature - Bird
Flying

At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
2 / 2
{U}
Censorship
Enchantment
As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.
{U}{U}{U}
Cheatyface
Creature - Efreet
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.

Flying
2 / 2
{2}{U}
Checks and Balances
Enchantment
Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
--
City of Ass
Land
City of Ass enters the battlefield tapped.

{T}: Add one and one-half mana of any one color.
{3}{U}{U}
Clocknapper
Creature - Human Spy
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2 / 2
{2}{U}{U}
Common Courtesy
Enchantment
Whenever a player casts a spell without asking your permission while casting it, counter that spell.

When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
{6}
D00-DL, Caricaturist
Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1 / 1
{3}{B}
Deadhead
Creature - Zombie
{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
3 / 3
{2}{R}{R}
Deal Damage
Instant
Deal Damage deals 4 damage to any target.

Gotcha -- If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
{2}{R}
Devil K. Nevil
Legendary Creature - Devil Performer
Haste

When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
2 / 1
{B}
Duh
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{4}{U}{U}
Five-Finger Discount
Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
{2}{U}
Fowl Play
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
{3}{U}
Free-for-All
Enchantment
When Free-for-All enters the battlefield, exile all creatures face down.

At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.

When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.
{3}{R}
Goblin S.W.A.T. Team
Creature - Goblin Warrior
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.
2 / 2
{R}
Goblin Tutor
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.

2 -- A card named Goblin Tutor

3 -- An enchantment

4 -- An artifact

5 -- A creature

6 -- An instant or sorcery
{3}{B}{R}
Grusilda, Monster Masher
Legendary Creature - Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.

{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4 / 4
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{6}{B}{B}{B}
Infernal Spawn of Evil
Creature - Beast
Flying, first strike

{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
7 / 7
{8}{B}{B}
Infernal Spawn of Infernal Spawn of Evil
Creature - Demon Child
Flying, first strike, trample

Once each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.
8 / 8
{10}{B}
Infernius Spawnington III, Esq.
Creature - Demon Beast Grandchild
Flying, first strike, trample, haste

This spell costs {3} less to cast for each card you've revealed this turn.

When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
9 / 9
{4}{R}{R}{R}
Infinity Elemental
Creature - Elemental
(This creature has INFINITE POWER.)
∞ / 5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{0}
Jack-in-the-Mox
Artifact
{T}: Roll a six-sided die. This ability has the indicated effect.

1 -- Sacrifice Jack-in-the-Mox and you lose 5 life.

2 -- Add {W}.

3 -- Add {U}.

4 -- Add {B}.

5 -- Add {R}.

6 -- Add {G}.
{3}{R}{R}
Jalum Grifter
Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3 / 5
{2}{U}{U}
Johnny, Combo Player
Legendary Creature - Human Gamer
{4}: Search your library for a card, put that card into your hand, then shuffle.
1 / 1
{1}{B}{B}
Kill! Destroy!
Instant
Destroy target nonblack creature.

Gotcha -- If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
{U}
Loose Lips
Enchantment - Aura
Enchant creature

As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.

Enchanted creature has flying.

Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{2}{B}
Masterful Ninja
Creature - Troll Ninja
Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1 / 1
{2}{U}{U}
Mobile Clone
Sorcery
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
{7}
Modular Monstrosity
Artifact Creature - Construct
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
3 / 3
{U}
More or Less
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}
My First Tome
Artifact
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
--
Nearby Planet
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters the battlefield tapped.

When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
{2}{U}
Number Crunch
Instant
Return target permanent to its owner's hand.

Gotcha -- If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.
{4}{R}{R}
Opening Ceremony
Sorcery
Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
{1}
Park Map
Artifact
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
{1}{U}{B}
Phoebe, Head of S.N.E.A.K.
Legendary Creature - Human Spy
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.

{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
2 / 3
{3}{U}{U}
Phone a Friend
Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)

• A -- Gain control of target creature you don't control.

• B -- Choose target creature you control. Create two tokens that are each copies of it.

• C -- Take an extra turn after this one.

• D -- Draw seven cards.
{2}{B}{R}
Rare-B-Gone
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
{2}{R}{R}
Red-Hot Hottie
Creature - Elemental
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
2 / 5
{3}{U}{U}
Richard Garfield, Ph.D.
Legendary Creature - Human Designer
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
2 / 2
{2}{U}{U}
Rings a Bell
Enchantment
As Rings a Bell enters the battlefield, choose a word with four or more letters.

After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
{2}{U}{U}
Spell Counter
Instant
Counter target spell.

Gotcha -- If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{5}
Stocking Tiger
Artifact Creature - Cat Construct
Stocking Tiger enters the battlefield with a sealed Magic booster pack under it.

When Stocking Tiger deals combat damage to a player, unwrap the booster pack and put it into your hand.
3 / 3
{7}{B}
Summon the Pack
Sorcery
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
{3}
Super Secret Tech
Artifact
Premium spells cost {1} less to cast.

Premium creatures get +1/+1.
{2}{R}
Super-Duper Death Ray
Instant
Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}
Sword of Dungeons & Dragons
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}
--
The Big Top
Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
{3}{R}{R}
Three-Headed Goblin
Creature - Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
3 / 3
{4}{U}
Time Out
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
{1}{U}{U}{U}
Very Cryptic Command
Instant
Choose two --

• Switch target creature's power and toughness until end of turn.

• Target creature can't be blocked this turn.

• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.

• Assemble a Contraption.
{1}{B}
Vile Bile
Creature - Ooze
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
2.5 / 2.5
{1}{R}
Vorthos, Steward of Myth
Legendary Creature - Human Gamer
As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.

Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
1 / 3
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R}{R}
Yet Another Aether Vortex
Enchantment
All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.