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Innistrad's vampires comprise its only nonhuman civilization and the biggest threat to humans on the plane. Their existence represents a sort of externalization of self-indulgent desire; if werewolves are a symbol of repressed rage, vampires are a symbol of repressed desire. On Innistrad, vampire manor houses, courts, and even the occasional castle exist across the plane, and vampires themselves vary considerably in aggressiveness toward their human prey.

This aggressive deck is mostly built around two mechanics:
• "Slith" (Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.)
• Madness <Cost> (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Use these to slowly gain overwhelming advantage and swing in for the win.

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» Revision 3 June 5, 2017 Golden_Flame0
Revision 2 June 3, 2017 Golden_Flame0
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