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{B} Bounty Hunter (Modern)

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A Mono Black control deck that uses kill spells on your opponent's creatures to prevent your opponents from swinging in and dealing damage to you as you slowly build up to one of your three win conditions.

The first win condition is swinging in over the course of 3 to 4 turns with Desecration Demon. A 6/6 creature with flying for 4 mana is nothing to laugh at. Your opponent MUST counter or kill this creature, since the amount of kill spells you run in this deck always allow you to destroy your opponent's creatures before they can be sacrificed, meaning that this creature will always be a threat that your opponent will most likely never be able to tap down.

Your next win condition, albeit a bit more rare and inconsistent, is Revel in Riches. You're running 22 kill spells, as well as a bunch of sacrificial spells in your sideboard and different creature killing effects on your Assassins, meaning that you will never be short of ways to kill off your opponent's creatures. Every time a creature your opponent controls dies, you get loadsamoney, which can either be spent to buy more ways to kill off your opponent's creatures to get even more loadsamoney, or can be saved up to just win the game. Yup, that's right, when you're rich enough, you just win the game. It's almost like a meta-analysis of the card game itself. This win condition, despite being secondary to Desecration Demon, is also where the deck gets its name.

Your third win condition is just to swing in with your Assassin creatures, since the amount of kill spells that you are packing will practically always leave them unblocked. This is a very vanilla way to win the game, but a victory is a victory, and there's no doubt that after the game goes on for a bit, a bunch of creatures with 2 power each will begin to add up very quickly. By the time your opponent draws an answer on the board, they might only have 6 health while your have 10 power worth of Assassin cards on your side of the battlefield. Even though the Demons and the Treasures are more fun ways to win with this deck, there is no way to deny that there is strength in numbers.

You could also force your opponent to rage-concede after you lock down his battlefield with a copious amount of kill spells. That could be a fourth win condition, but I don't think it's likely.

This deck isn't meant to be competitive, and will lose to basically every Tier 1 deck in the meta right now (Burn and Affinity are too fast, Titanshift and Izzet Storm don't really have any creatures to kill, and people that play Azorious Control are a new breed of evil that shouldn't even be playing at FNM in the first place.) That being said, for $30 you are getting an inexpensive, fun, casual, thematic deck that you can play with your friend group that will still allow you to keep your friend groups, since they probably won't hate you or ostracize you for playing this deck. And to be sure, this deck has ways of winning. I'm not intentionally making a deck that is meant to lose, but I am saying that you probably shouldn't expect loads of free packs from FNM victories.

That being said, let me know if there are any additions or changes you guys would make to the deck. I'm not completely versed in Mono-Black decks/cards, so if there are any suggestions, I am all eyes and ears.

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This deck appears to be legal in Modern.

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