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{3}{U}{U}
Aetherspouts
Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{1}{U}{B}
Ashiok, Nightmare Weaver
Legendary Planeswalker - Ashiok
+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.
L: 3
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{1}{B}
Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{5}{U}{U}
Diluvian Primordial
Creature - Avatar
Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5 / 5
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{3}{U}
Faerie Harbinger
Creature - Faerie Wizard
Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2 / 2
{U}{B}
Fathom Feeder
Creature - Eldrazi Drone
Devoid (This card has no color.)

Deathtouch

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

{3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
1 / 1
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{B}{B}
Fiend of the Shadows
Creature - Vampire Wizard
Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.
3 / 3
{3}{B}
Gild
Sorcery
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{3}{U}
Glen Elendra Archmage
Creature - Faerie Wizard
Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.
2 / 3
{5}{B}{B}
Hedonist's Trove
Enchantment
When Hedonist's Trove enters the battlefield, exile target opponent's graveyard.

You may play lands from among cards exiled with Hedonist's Trove.

You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{3}{U}
Inspired Sprite
Creature - Faerie Wizard
Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

{T}: Draw a card, then discard a card.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

-7: Any number of target players each draw twenty cards.
L: 4
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{3}{U}
Knacksaw Clique
Creature - Faerie Rogue
Flying

{1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
1 / 4
{5}{U}{U}
Knowledge Exploitation
Tribal Sorcery - Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
{2}{B}{B}
Liliana of the Dark Realms
Legendary Planeswalker - Liliana
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

-6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
L: 3
{3}{U}{U}
Master of Predicaments
Creature - Sphinx
Flying

Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
4 / 4
{U/B}{U/B}{U/B}{U/B}
Memory Plunder
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
{5}{U}{B}{B}
Mindleech Mass
Creature - Horror
Trample

Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
6 / 6
{3}{U}
Mistbind Clique
Creature - Faerie Wizard
Flash

Flying

Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)

When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4 / 4
--
Nephalia Drownyard
Land
{T}: Add {C}.

{1}{U}{B}, {T}: Target player mills three cards.
{U/B}{U/B}{U/B}
Nightveil Specter
Creature - Specter
Flying

Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.

You may play lands and cast spells from among cards exiled with Nightveil Specter.
2 / 3
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{5}
Ornate Kanzashi
Artifact
{2}, {T}: Target opponent exiles the top card of their library. You may play that card this turn.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{1}{B}{B}
Praetor's Grasp
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
{3}{U}{B}
Psychic Intrusion
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
{3}{B}{B}
Puppeteer Clique
Creature - Faerie Wizard
Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{U}
Scion of Oona
Creature - Faerie Soldier
Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
1 / 1
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Secluded Glen
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.

{T}: Add {U} or {B}.
{2}{B}{B}
Silence the Believers
Instant
Strive -- This spell costs {2}{B} more to cast for each target beyond the first.

Exile any number of target creatures and all Auras attached to them.
{3}{U}{U}{B}{B}
Silent-Blade Oni
Creature - Demon Ninja
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
6 / 5
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{1}{U}{U}
Sprite Noble
Creature - Faerie Noble
Flying

Other creatures you control with flying get +0/+1.

{T}: Other creatures you control with flying get +1/+0 until end of turn.
2 / 2
{3}{U}
Stolen Goods
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
{4}{U}{U}
Teferi, Temporal Archmage
Legendary Planeswalker - Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.
L: 5
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{U}{U}
Tezzeret the Seeker
Legendary Planeswalker - Tezzeret
+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
L: 4
{1}{U}{U}
Thada Adel, Acquisitor
Legendary Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2 / 2
{U}{B}
Thoughtcutter Agent
Artifact Creature - Human Rogue
{U}{B}, {T}: Target player loses 1 life and reveals their hand.
1 / 1
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{4}
Ur-Golem's Eye
Artifact
{T}: Add {C}{C}.
{1}{U}{U}
Vendilion Clique
Legendary Creature - Faerie Wizard
Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3 / 1
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}{U}{U}{B}
Wrexial, the Risen Deep
Legendary Creature - Kraken
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5 / 8
{2}{U}{B}
Wydwen, the Biting Gale
Legendary Creature - Faerie Wizard
Flash

Flying

{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
3 / 3

{U/B}{U/B}{U/B}{U/B}{U/B}
Ghastlord of Fugue
Creature - Spirit Avatar
Ghastlord of Fugue can't be blocked.

Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
4 / 4
{1}
Liar's Pendulum
Artifact
{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
{3}{U/B}{U/B}{U/B}
Oona, Queen of the Fae
Legendary Creature - Faerie Wizard
Flying

{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5 / 5
{U/B}{U/B}
Sygg, River Cutthroat
Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
1 / 3