Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2 /
1
{1}{R}
Abbot of Keral Keep
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2 /
1
{1}{R}
Abbot of Keral Keep
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2 /
1
{1}{R}
Abbot of Keral Keep
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2 /
1
{2}{R}
Alesha, Who Smiles at Death
Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
3 /
2
{1}{W}{W}
Arashin Foremost
Creature - Human Warrior
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
2 /
2
{1}{W}{W}
Arashin Foremost
Creature - Human Warrior
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
2 /
2
{1}{W}{W}
Arashin Foremost
Creature - Human Warrior
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
2 /
2
{1}{W}{W}
Arashin Foremost
Creature - Human Warrior
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
2 /
2
--
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{1}{R}
Call of the Full Moon
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
{1}{R}
Call of the Full Moon
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{1}{R}
Infectious Bloodlust
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
{1}{R}
Infectious Bloodlust
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
{1}{R}
Mage-Ring Bully
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each combat if able.
2 /
2
{1}{R}
Mage-Ring Bully
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each combat if able.
2 /
2
{1}{R}
Mage-Ring Bully
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each combat if able.
2 /
2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}
Pyromancer's Goggles
Legendary Artifact
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 /
2
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 /
2
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 /
2
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 /
2
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Valorous Stance
Instant
Choose one --
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
{1}{W}
Valorous Stance
Instant
Choose one --
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
{1}{W}
Valorous Stance
Instant
Choose one --
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
{1}{W}
Valorous Stance
Instant
Choose one --
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
{R}
Wild Slash
Instant
Ferocious -- If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
{R}
Wild Slash
Instant
Ferocious -- If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
{R}
Wild Slash
Instant
Ferocious -- If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{1}{W}
Enlightened Ascetic
Creature - Cat Monk
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
1 /
1
{1}{R}
Infectious Bloodlust
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
{1}{R}
Ire Shaman
Creature - Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.)
Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2 /
1
{1}{R}
Ire Shaman
Creature - Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.)
Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2 /
1
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 /
2
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 /
2
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 /
2
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 /
2
{R}
Rending Volley
Instant
This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature.
{R}
Rending Volley
Instant
This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 /
2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 /
2
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)