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Select Main Deck Cards

{1}{R}{R}
Aether Membrane
Creature - Wall
Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0 / 5
{4}
Akroan Horse
Artifact Creature - Horse
Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0 / 4
{1}{U}
Alexi's Cloak
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{1}{R}
Bazaar Trader
Creature - Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
1 / 1
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}
Bucknard's Everfull Purse
Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Contested Game Ball
Artifact
Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.

{2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
--
Contested War Zone
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

{T}: Add {C}.

{1}, {T}: Attacking creatures get +1/+0 until end of turn.
{3}
Crown of Doom
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.

{2}: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{1}{U}
Diplomatic Immunity
Enchantment - Aura
Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.
{2}{U}
Donate
Sorcery
Target player gains control of target permanent you control.
{1}{R}
Drooling Ogre
Creature - Ogre
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
3 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forsaken City
Land
Forsaken City doesn't untap during your untap step.

At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.

{T}: Add one mana of any color.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{R}
Goblin Cadets
Creature - Goblin
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
2 / 1
{2}{R}
Harmless Offering
Sorcery
Target opponent gains control of target permanent you control.
{2}
Hithlain Rope
Artifact
Hithlain Rope can't be sacrificed.

{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.

{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
{1}{R}
Humble Defector
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2 / 1
{1}{U}{R}
Ian Malcolm, Chaotician
Legendary Creature - Human Scientist
Whenever a player draws their second card each turn, that player exiles the top card of their library.

During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
2 / 2
{3}{U}
Illusions of Grandeur
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Illusions of Grandeur enters the battlefield, you gain 20 life.

When Illusions of Grandeur leaves the battlefield, you lose 20 life.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
Island Sanctuary
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{U}{U}
Kami of the Crescent Moon
Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
1 / 3
{3}{W}
Keeper of the Accord
Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
{3}{R}
Khârn the Betrayer
Legendary Creature - Astartes Berserker
Berzerker -- Khârn the Betrayer attacks or blocks each combat if able.

Sigil of Corruption -- When you lose control of Khârn the Betrayer, draw two cards.

The Betrayer -- If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5 / 1
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
{1}{W}
Loxodon Peacekeeper
Creature - Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}{W}
Nine Lives
Enchantment
Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.

When there are nine or more incarnation counters on Nine Lives, exile it.

When Nine Lives leaves the battlefield, you lose the game.
{1}{W}
Oath of Lieges
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
{2}{W}
Oblation
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
{3}
Pendant of Prosperity
Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.

{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
{4}{U}
Perplexing Chimera
Enchantment Creature - Chimera
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
3 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Political Trickery
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
{2}{W}{W}
Presence of the Wise
Sorcery
You gain 2 life for each card in your hand.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{U}
Puca's Mischief
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.
{2}{R}
Pyromancer's Swath
Enchantment
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

At the beginning of each end step, discard your hand.
--
Rainbow Vale
Land
{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{R}{R}
Return the Favor
Instant
Spree (Choose one or more additional costs.)

+ {1} -- Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.

+ {1} -- Change the target of target spell or ability with a single target.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{U}{U}{R}
Role Reversal
Sorcery
Exchange control of two target permanents that share a permanent type.
{1}{R}
Share the Spoils
Enchantment
When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.

During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
{3}{U}
Shifting Borders
Instant - Arcane
Exchange control of two target lands.

Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{U}{U}
Shifting Grift
Sorcery
Spree (Choose one or more additional costs.)

+ {2} -- Exchange control of two target creatures.

+ {1} -- Exchange control of two target artifacts.

+ {1} -- Exchange control of two target enchantments.
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{2}
Sphere of the Suns
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
{3}{U}
Statecraft
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
{2}{U}{U}
Sudden Substitution
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}{U}
The Second Doctor
Legendary Creature - Time Lord Doctor
Players have no maximum hand size.

How Civil of You -- At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
2 / 4
{4}{R}{R}{R}
Thieves' Auction
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
{2}{U}{U}
Thought Lash
Enchantment
Cumulative upkeep--Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{U}
Vedalken Plotter
Creature - Vedalken Wizard
When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
1 / 1
{1}{W}{W}
Wall of Nets
Creature - Wall
Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0 / 7
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{2}{U}
Wrong Turn
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
{2}{W}
Yes Man, Personal Securitron
Legendary Artifact Creature - Robot
{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.

Wild Card -- When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2 / 2
{1}{U}{R}{W}
Zedruu the Greathearted
Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.

{U}{R}{W}: Target opponent gains control of target permanent you control.
2 / 4