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Select Main Deck Cards

{2}{U}
Aerial Guide
Creature - Drake
Flying

Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2 / 2
{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying

At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).

Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 / 6
{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{6}{G}{G}
Ancient Brontodon
Creature - Dinosaur
9 / 9
{5}{G}{G}
Ancient Imperiosaur
Creature - Dinosaur
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample, ward {2}

Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.
6 / 6
{4}{U}{U}
Angler Drake
Creature - Drake
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
4 / 4
{2}{G}
Appetite for the Unnatural
Instant
Destroy target artifact or enchantment. You gain 2 life.
{G}
Arbor Armament
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
{4}{U}{U}
Archive Dragon
Creature - Dragon Wizard
Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Archive Dragon enters the battlefield, scry 2.
4 / 6
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{5}{G}{W}
Belligerent Brontodon
Creature - Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.
4 / 6
{5}{W}
Bellowing Aegisaur
Creature - Dinosaur
Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
3 / 5
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{G}
Broken Wings
Instant
Destroy target artifact, enchantment, or creature with flying.
{5}{U}
Cold-Water Snapper
Creature - Turtle
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4 / 5
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{2}{G}
Crash the Ramparts
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{2}{G}
Daggerback Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{5}{G}
Elvish Aberration
Creature - Elf Mutant
{T}: Add {G}{G}{G}.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4 / 5
--
Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

{T}: Add {G}.
{G}
Font of Fertility
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Frilled Sandwalla
Creature - Lizard
{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
1 / 1
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{G}{G}
Grazing Whiptail
Creature - Dinosaur
Reach
3 / 4
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.
{2}{G}{U}
Horizon Chimera
Creature - Chimera
Flash

Flying, trample

Whenever you draw a card, you gain 1 life.
3 / 2
{4}{W}
Intrusive Packbeast
Creature - Beast
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
3 / 3
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}
King Harald's Revenge
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
{3}{W}
Looming Altisaur
Creature - Dinosaur
1 / 7
{2}{G}
Mammoth Growth
Instant
Target creature gets +4/+4 until end of turn.

Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{3}{U}
Muse Drake
Creature - Drake
Flying

When Muse Drake enters the battlefield, draw a card.
1 / 3
{3}{G}{G}
Nessian Game Warden
Creature - Beast
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
4 / 5
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{G}
Open the Gates
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Pounce
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{3}{W}
Pterodon Knight
Creature - Human Knight
Pterodon Knight has flying as long as you control a Dinosaur.
3 / 3
{2}{U}
Quick Study
Instant
Draw two cards.
{2}{W}
Rallying Roar
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
{1}{W}
Raptor Companion
Creature - Dinosaur
3 / 1
{4}{G}{G}
Ravenous Lindwurm
Creature - Wurm
When Ravenous Lindwurm enters the battlefield, you gain 4 life.
6 / 6
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{2}{G}{W}{U}
Rubinia Soulsinger
Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2 / 3
{2}{G}
Sagittars' Volley
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
{4}{G}{G}
Scaled Behemoth
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
6 / 7
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{W}
Slash of Talons
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
{4}{W}{W}
Soaring Sandwing
Creature - Dinosaur
Flying

When Soaring Sandwing enters the battlefield, you gain 3 life.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 5
{3}{W}
Steadfast Armasaur
Creature - Dinosaur
Vigilance

{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
2 / 3
{2}{G}{G}
Storm the Seedcore
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
{4}{W}
Sunrise Seeker
Creature - Human Scout
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3 / 3
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{G}
Take Down
Sorcery
Choose one --

• Take Down deals 4 damage to target creature with flying.

• Take Down deals 1 damage to each creature with flying.
{4}{G}
Territorial Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4 / 4
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 / 3
{2}{G}
Thriving Rhino
Creature - Rhino
When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 / 3
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}{G}{G}
Tyrranax Atrocity
Creature - Phyrexian Dinosaur
Haste

Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
4 / 4
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{G}
Urban Utopia
Enchantment - Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{1}{G}{U}
Weaver of Currents
Creature - Naga Druid
{T}: Add {C}{C}.
2 / 2
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.