At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.
2 /
2
{1}{U}{U}
Cryptoplasm
Creature - Shapeshifter
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.
2 /
2
{U}
Curiosity
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
{U}
Curiosity
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
{U}
Curiosity
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{1}{U}{U}
Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{2}{U}
Fade Away
Sorcery
For each creature, its controller sacrifices a permanent unless they pay {1}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Ovinize
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{1}{U}
Ovinize
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{1}{U}
Ovinize
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 /
1
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 /
1
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 /
1
{U}{U}
Redirect
Instant
You may choose new targets for target spell.
{U}{U}
Redirect
Instant
You may choose new targets for target spell.
{U}{U}
Redirect
Instant
You may choose new targets for target spell.
{U}{U}
Redirect
Instant
You may choose new targets for target spell.
{U}
Sage of Epityr
Creature - Human Wizard
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{U}
Sage of Epityr
Creature - Human Wizard
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{U}
Sage of Epityr
Creature - Human Wizard
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{5}{U}{U}
Scourge of Fleets
Creature - Kraken
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
6 /
6
{1}{U}
Stasis
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 /
2
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 /
2
{1}{U}{U}
Thornwind Faeries
Creature - Faerie
Flying
{T}: Thornwind Faeries deals 1 damage to any target.
1 /
1
{1}{U}{U}
Thornwind Faeries
Creature - Faerie
Flying
{T}: Thornwind Faeries deals 1 damage to any target.
1 /
1
{1}{U}{U}
Thornwind Faeries
Creature - Faerie
Flying
{T}: Thornwind Faeries deals 1 damage to any target.
1 /
1
{1}{U}
Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{2}{U}
Vizier of Tumbling Sands
Creature - Human Cleric
{T}: Untap another target permanent.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.
1 /
3
{2}{U}
Vizier of Tumbling Sands
Creature - Human Cleric
{T}: Untap another target permanent.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.
1 /
3
{1}{U}
Wall of Tears
Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
0 /
4
{3}{U}
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
{3}{U}
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
{3}{U}
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
{3}{U}{U}
Willbreaker
Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.