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Select Main Deck Cards

{3}{G}{G}
Accelerated Mutation
Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
{3}{G}
Anara, Wolvid Familiar
Legendary Creature - Wolf Beast
As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)
4 / 4
{10}
Ancient Stone Idol
Artifact Creature - Golem
Flash

This spell costs {1} less to cast for each attacking creature.

Trample

When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12 / 12
{7}{G}{G}
Apex Altisaur
Creature - Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.

Enrage -- Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
10 / 10
{8}{G}{G}
Apex Devastator
Creature - Chimera Hydra
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
10 / 10
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{6}{G}{G}
Avatar of Might
Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 / 8
{3}{G}{G}
Ayumi, the Last Visitor
Legendary Creature - Spirit
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
7 / 3
{3}
Barbed Battlegear
Artifact - Equipment
Equipped creature gets +4/-1.

Equip {2}
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{5}{G}
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target creature gets +6/+6 until end of turn.
{1}{G}
Belt of Giant Strength
Artifact - Equipment
Equipped creature has base power and toughness 10/10.

Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
{3}
Bilbo's Ring
Legendary Artifact - Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
--
Bonders' Enclave
Land
{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
{2}{G}
Bone Sabres
Artifact - Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Boon of Boseiju
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
{4}{G}{G}
Bounty of Might
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
{4}
Brass Knuckles
Artifact - Equipment
When you cast this spell, copy it. (The copy becomes a token.)

Equipped creature has double strike as long as two or more Equipment are attached to it.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Brass Squire
Artifact Creature - Myr
{T}: Attach target Equipment you control to target creature you control.
1 / 3
{1}{G}
Canopy Cover
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.
{2}
Case of the Shattered Pact
Enchantment - Case
When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve -- There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved -- At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{3}
Champion's Helm
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{2}{G}
Choose Your Weapon
Instant
Choose one --

• Two-Weapon Fighting -- Double target creature's power and toughness until end of turn.

• Archery -- This spell deals 5 damage to target creature with flying.
{2}
Cloak of the Bat
Artifact - Equipment
Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{5}{G}{G}
Colossification
Enchantment - Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.
{1}
Colossus Hammer
Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Commander's Plate
Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.

Equip commander {3}

Equip {5}
{5}{G}
Conclave Sledge-Captain
Creature - Elephant Soldier
Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4 / 4
{G}
Concordant Crossroads
World Enchantment
All creatures have haste.
{2}{G}
Confidence from Strength
Sorcery
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender

{T}: Creatures you control gain haste until end of turn.
0 / 4
{1}{G}
Destiny Spinner
Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.

{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 / 3
{2}
Emerald Medallion
Artifact
Green spells you cast cost {1} less to cast.
{3}{G}
Emergent Growth
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
{3}{G}{G}
Enlarge
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{4}{G}{G}
Epic Proportions
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.
{X}{X}{G}{G}
Exponential Growth
Sorcery
Until end of turn, double target creature's power X times.
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Fleetfeather Sandals
Artifact - Equipment
Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{4}
General's Kabuto
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

Prevent all combat damage that would be dealt to equipped creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{10}{G}{G}
Ghalta, Primal Hunger
Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample
12 / 12
{5}{G}{G}{G}
Ghalta, Stampede Tyrant
Legendary Creature - Elder Dinosaur
Trample

When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
12 / 12
{6}{G}{G}
Giant Ankheg
Creature - Insect
Trample

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Other creatures you control have trample and ward {2}.
8 / 8
{1}
Golem-Skin Gauntlets
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{4}
Grappling Hook
Artifact - Equipment
Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip {4}
{1}
Greataxe
Artifact - Equipment
Equipped creature gets +4/+0.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{G}
Groundswell
Instant
Target creature gets +2/+2 until end of turn.

Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
{2}{G}
Gwenna, Eyes of Gaea
Legendary Creature - Elf Druid Scout
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.

Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.
2 / 3
{4}
Hammer of Nazahn
Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Hero's Heirloom
Artifact - Equipment
Equipped creature gets +2/+1.

As long as equipped creature is legendary, it has trample and haste.

Equip {2}
{1}
Hot Soup
Artifact - Equipment
Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{4}{G}
Hunter's Prowess
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 / 1
{7}{G}{G}{G}
Impervious Greatwurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Indestructible
16 / 16
{2}{G}{G}
Increasing Savagery
Sorcery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Inquisitor's Flail
Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}
{G}
Instill Energy
Enchantment - Aura
Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
{G}
Keen Sense
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{X}{G}
Luxurious Libation
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
{2}{G}
Mammoth Growth
Instant
Target creature gets +4/+4 until end of turn.

Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{4}{G}{G}
Mana Reflection
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}
{3}{G}
Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
{3}{G}
Monstrify
Sorcery
Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{4}{G}
Monstrous Step
Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}
Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.

{T}: Add {G}.
{2}{G}
Nantuko Mentor
Creature - Insect Druid
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
1 / 1
{3}{G}{G}
Nessian Boar
Creature - Boar
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
10 / 6
{2}
Ogre's Cleaver
Artifact - Equipment
Equipped creature gets +5/+0.

Equip {5}
{1}{G}
Phytoburst
Sorcery
Target creature gets +5/+5 until end of turn.
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{2}{G}
Primal Boost
Instant
Target creature gets +4/+4 until end of turn.

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
{X}{G}
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
{10}{G}
Primeval Protector
Creature - Avatar
This spell costs {1} less to cast for each creature your opponents control.

When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
10 / 10
{2}
Prowler's Helm
Artifact - Equipment
Equipped creature can't be blocked except by Walls.

Equip {2}
{2}
Resurrection Orb
Artifact - Equipment
Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}{G}
Revenge of the Hunted
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}
Ring of Kalonia
Artifact - Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Valkas
Artifact - Equipment
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{G}
Saddle of the Cavalier
Artifact - Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.

Equip {3}
{5}{G}{G}
Siege Behemoth
Creature - Beast
Hexproof

As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
7 / 4
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{3}
Slayer's Plate
Artifact - Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {3}
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{G}
Spider Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}
Staff of Titania
Artifact - Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control.

Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)

Equip {3}
{2}
Sting, the Glinting Dagger
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip {2}
{3}{G}
Stonewood Invocation
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
{3}
Strata Scythe
Artifact - Equipment
Imprint -- When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip {3}
{4}{G}
Strength of Cedars
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
{2}
Surestrike Trident
Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{2}
Thran Power Suit
Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{2}
Trailblazer's Boots
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip {2}
{4}{G}{G}{G}
Tyrranax Rex
Creature - Phyrexian Dinosaur
This spell can't be countered.

Trample, ward {4}, haste

Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
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{X}{G}
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{1}{G}{G}{G}{G}
Unnatural Growth
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{X}{G}
Untamed Might
Instant
Target creature gets +X/+X until end of turn.
{3}{G}
Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
--
Witch's Clinic
Land
{T}: Add {C}.

{2}, {T}: Target commander gains lifelink until end of turn.
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{4}{G}
You Look Upon the Tarrasque
Instant
Choose one --

• Run and Hide -- Prevent all combat damage that would be dealt to you and creatures you control this turn.

• Gather Your Courage -- Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
{5}{G}{G}
Zopandrel, Hunger Dominus
Legendary Creature - Phyrexian Horror
Reach

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.)
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