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Select Main Deck Cards

{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{1}{W}
Aegis of the Gods
Enchantment Creature - Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
2 / 1
{3}{W}
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
{G}
Allosaurus Shepherd
Creature - Elf Shaman
This spell can't be countered.

Green spells you control can't be countered.

{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1 / 1
{1}{G}
Alpha Authority
Enchantment - Aura
Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.
{2}
Andúril, Narsil Reforged
Legendary Artifact - Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip {3}
{4}{W}{W}
Angelic Skirmisher
Creature - Angel
Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4 / 4
{3}{G}{G}
Ant Queen
Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
5 / 5
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 / 5
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 / 5
{6}
Armageddon Clock
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
{4}{G}
Ascendant Acolyte
Creature - Human Monk
Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.

At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
1 / 1
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{3}{G}{G}
Ashaya, Soul of the Wild
Legendary Creature - Elemental
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
* / *
{3}{G}
Assemble the Entmoot
Enchantment
Creatures you control have reach.

Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
{2}{G}
Audience with Trostani
Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{3}{W}
Basri's Lieutenant
Creature - Human Knight
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3 / 4
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{2}{W}{W}
Battle Angels of Tyr
Creature - Angel Knight
Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{3}{G}{G}
Bellowing Tanglewurm
Creature - Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.
4 / 4
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{4}{G}{G}
Biogenic Upgrade
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
{2}{G}{G}
Biowaste Blob
Creature - Ooze
Oozes you control get +1/+1.

At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.
0 / 0
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{3}{G}
Brawn
Creature - Incarnation
Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
{1}{G}{W}
Cadira, Caller of the Small
Legendary Creature - Orc Ranger
Trample

Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
3 / 3
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{3}
Champion's Helm
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{G}{G}
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
{1}{W}
Charismatic Conqueror
Creature - Vampire Soldier
Vigilance

Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
2 / 2
{1}{W}
Chivalric Alliance
Enchantment
Whenever you attack with two or more creatures, draw a card.

{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
{3}{G}
Citanul Hierophants
Creature - Human Druid
Creatures you control have "{T}: Add {G}."
3 / 2
{2}{G}
City of Death
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I -- Create a Treasure token.

II, III, IV, V, VI -- Create a token that's a copy of target non-Saga token you control.
{2}{W}{W}
Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
{3}{G/W}{G/W}
Conclave Evangelist
Creature - Elephant Cleric
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist.
4 / 4
{5}{G}
Conclave Sledge-Captain
Creature - Elephant Soldier
Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4 / 4
{5}{G}
Crash the Party
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
{3}{W}
Crescendo of War
Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.

Attacking creatures get +1/+0 for each strife counter on Crescendo of War.

Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{3}
Culling Scales
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Curse of Clinging Webs
Enchantment - Aura Curse
Enchant player

Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{4}{W}{W}
Descend upon the Sinful
Sorcery
Exile all creatures.

Delirium -- Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
{1}
Dino DNA
Artifact
Imprint -- {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.

{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
{4}{G}{W}
Dragonlord Dromoka
Legendary Creature - Elder Dragon
This spell can't be countered.

Flying, lifelink

Your opponents can't cast spells during your turn.
5 / 7
{1}{G}
Dreampod Druid
Creature - Human Druid
At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
2 / 2
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{G}{G}
Elemental Resonance
Enchantment - Aura
Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
{3}{G}
Elven Chorus
Enchantment
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "{T}: Add one mana of any color."
{3}{W}
Endless Horizons
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
{5}{G}{G}{G}
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{3}{W}
Fight or Flight
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{W}{W}
Flowering of the White Tree
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.

Nonlegendary creatures you control get +1/+1.
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
{2}{W}
Four Knocks
Enchantment
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

At the beginning of your precombat main phase, draw a card.
{3}{G}
Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
{1}{G}
Gala Greeters
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn --

• Put a +1/+1 counter on Gala Greeters.

• Create a tapped Treasure token.

• You gain 2 life.
1 / 1
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{3}{G}{G}{W}{W}
Ghalta and Mavren
Legendary Creature - Dinosaur Vampire
Trample

Whenever you attack, choose one --

• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.

• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
12 / 12
{2}{W}
Ghostway
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{6}{G}{G}
Giant Ankheg
Creature - Insect
Trample

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Other creatures you control have trample and ward {2}.
8 / 8
{3}{G}{G}
Glorious Sunrise
Enchantment
At the beginning of combat on your turn, choose one --

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "{T}: Add {G}{G}{G}" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.
{3}{G}{G}{G}
Gruff Triplets
Creature - Satyr Warrior
Trample

When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.

When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3 / 3
{2}{G}
Guardian Augmenter
Creature - Troll Wizard
Flash

Commander creatures you control get +2/+2.

Commanders you control have hexproof.
2 / 2
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{2}{W}
Halo Fountain
Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
{1}{W}
Haunted Library
Enchantment
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
{3}{W}
Heliod, God of the Sun
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5 / 6
{3}{G}{G}
Herd Baloth
Creature - Beast
Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
4 / 4
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{4}{G}{G}
Hollowhenge Overlord
Creature - Wolf
Flash

At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
4 / 4
{2}{G}
Howling Moon
Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.

Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
{2}{G}{G}
Hulking Raptor
Creature - Dinosaur
Ward {2}

At the beginning of your precombat main phase, add {G}{G}.
5 / 3
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{4}{W}
Illustrious Wanderglyph
Artifact Creature - Golem
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Other artifact creatures you control get +2/+2 as long as you have the city's blessing.

At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
2 / 2
{G}{G}
In Search of Greatness
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
{3}{G}
Into the Wilds
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
{2}{G}
Invigorating Surge
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
{2}{G}
Jaheira, Friend of the Forest
Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."

Choose a Background (You can have a Background as a second commander.)
2 / 3
{1}{G}
Jolrael, Mwonvuli Recluse
Legendary Creature - Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
1 / 2
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{3}{W}
Keeper of the Accord
Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
{1}{G}{W}
King Darien XLVIII
Legendary Creature - Human Soldier
Other creatures you control get +1/+1.

{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.

Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
2 / 3
{2}{W}
Knighthood
Enchantment
Creatures you control have first strike.
{2}{G}
Kodama of the West Tree
Legendary Creature - Spirit
Reach

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 3
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{W}
Kwende, Pride of Femeref
Legendary Creature - Human Knight
Double strike

Creatures you control with first strike have double strike.
2 / 2
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{6}{W}{W}
Legion Loyalty
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}{G}
Lily Bowen, Raging Grandma
Legendary Creature - Mutant Warrior
Vigilance

Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
0 / 0
{3}{W}
Lossarnach Captain
Creature - Human Soldier
First strike

Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.

At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
3 / 1
{2}{W}{W}
Loxodon Gatekeeper
Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
2 / 3
{3}{W}
Loyal Unicorn
Creature - Unicorn
Vigilance

Lieutenant -- At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3 / 4
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{2}{W}{W}
Luminous Broodmoth
Creature - Insect
Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
3 / 4
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}{G}{G}
Master of the Wild Hunt
Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3 / 3
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{1}{G}{W}
Mirri, Weatherlight Duelist
Legendary Creature - Cat Warrior
First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
3 / 2
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
{2}
Mirror Shield
Artifact - Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 / 2
{2}{W}
Monologue Tax
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
{5}{W}{W}{W}
Moonshaker Cavalry
Creature - Spirit Knight
Flying

When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
6 / 6
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{3}{G}{G}
Mycoloth
Creature - Fungus
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4 / 4
{3}{W}
Nesting Dovehawk
Creature - Bird
Flying

At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
2 / 2
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{2}{W}
Nils, Discipline Enforcer
Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.

Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2 / 2
{4}{W}{W}
Nomads' Assembly
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{4}{W}
Ondu Spiritdancer
Creature - Kor Cleric
Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.
3 / 3
{5}
Orbs of Warding
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{2}{G}
Owlbear Shepherd
Creature - Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
1 / 4
{3}{G}{G}
Parallel Evolution
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.

Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{5}
Platoon Dispenser
Artifact Creature - Construct
At the beginning of your end step, if you control two or more other creatures, draw a card.

{3}{W}: Create a 1/1 colorless Soldier artifact creature token.

Unearth {2}{W}{W}
4 / 6
{6}{G}{G}
Polyraptor
Creature - Dinosaur
Enrage -- Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
5 / 5
{W}
Porphyry Nodes
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
{G}{G}{G}
Predator Ooze
Creature - Ooze
Indestructible

Whenever Predator Ooze attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
1 / 1
{3}{G}{G}
Predatory Focus
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
{2}{W}
Priest of the Blessed Graf
Creature - Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
1 / 2
{1}{G}
Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{G/W}{G/W}{G/W}
Privileged Position
Enchantment
({G/W} can be paid with either {G} or {W}.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{2}{W}
Promise of Tomorrow
Enchantment
Whenever a creature you control dies, exile it.

At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
{2}{G}
Psychotrope Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.

Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token.

{1}, Sacrifice a Saproling: Draw a card.
1 / 1
{2}{W}
Recumbent Bliss
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.
{G/W}
Rhys the Redeemed
Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.

{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
1 / 1
{2}{W}
Rune-Tail, Kitsune Ascendant
Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2 / 2
--
Rune-Tail's Essence
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.
2 / 2
{6}{G}{G}
Sandwurm Convergence
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.
{3}{G}
Saproling Symbiosis
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Create a 1/1 green Saproling creature token for each creature you control.
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
{2}{G}
Scute Swarm
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
1 / 1
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{3}{W}
Semester's End
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
{1}{W}
Serene Sleuth
Creature - Human Detective
When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
2 / 2
{1}{W}
Serra's Blessing
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
{4}{W}{W}{W}
Serra's Emissary
Creature - Angel
Flying

As Serra's Emissary enters the battlefield, choose a card type.

You and creatures you control have protection from the chosen card type.
7 / 7
{4}{W}{W}
Serra's Guardian
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.
5 / 5
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 / 4
{4}{W}{W}
Sigarda's Summons
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
{2}{G}{W}
Sigarda, Font of Blessings
Legendary Creature - Angel
Flying

Other permanents you control have hexproof.

You may look at the top card of your library any time.

You may cast Angel spells and Human spells from the top of your library.
4 / 4
{3}{G}{W}
Sigarda, Heron's Grace
Legendary Creature - Angel
Flying

You and Humans you control have hexproof.

{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4 / 5
{4}{G}
Sigardian Zealot
Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
3 / 3
{3}{G}{G}
Silklash Spider
Creature - Spider
Reach

{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
2 / 7
{3}{G}
Slippery Bogbonder
Creature - Human Druid
Flash

Hexproof

When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{W}
Smuggler's Share
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{6}{G}
Somberwald Beastmaster
Creature - Human Ranger
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.
1 / 1
{4}{W}{W}
Song of the Worldsoul
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
{1}{W}
Spellbook Vendor
Creature - Human Peasant
Vigilance

At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
2 / 2
{3}{W}{W}
Spelltithe Enforcer
Creature - Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.
3 / 3
{2}{G}
Spidersilk Armor
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
{1}{W}
Spirit Bonds
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{4}{W}{W}
Spirit of the Hearth
Creature - Cat Spirit
Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
4 / 5
{1}{W}
Staff of the Storyteller
Artifact
When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying.

Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.

{W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card.
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{2}{G/W}{G/W}
Sumala Rumblers
Creature - Wurm
Sumala Rumblers's power is equal to the number of creatures you control.

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
* / 4
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Tajuru Preserver
Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
2 / 1
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
{4}
Tempting Contract
Artifact
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
{4}{G}
Tendershoot Dryad
Creature - Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.
2 / 2
{4}{W}{W}
Terminus
Sorcery
Put all creatures on the bottom of their owners' libraries.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{5}{G}{G}
Thorn Mammoth
Creature - Elephant
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
6 / 6
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{2}{G}{G}{W}
Tolsimir, Friend to Wolves
Legendary Creature - Elf Scout
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
3 / 3
{1}{G}{W}
Torens, Fist of the Angels
Legendary Creature - Human Cleric
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
2 / 2
{4}{G}{G}
Towering Titan
Creature - Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.
0 / 0
{3}
Transmogrifying Wand
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
{G}{G}{G}
Tribute to the World Tree
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
{2}{G}{G}
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
2 / 5
{2}{G}
Trudge Garden
Enchantment
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{X}{2}{G}
Tyrant Guard
Creature - Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Shieldwall -- Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
3 / 3
{1}{G}{G}{G}{G}
Unnatural Growth
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{3}{W}
Valor
Creature - Incarnation
First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2 / 2
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 / 7
{3}{W}
Vexilus Praetor
Creature - Custodes Warrior
Flash

Vigilance

Aegis of the Emperor -- Commanders you control have protection from everything.
3 / 4
{3}{W}{W}
Victory's Envoy
Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
3 / 3
{3}{W}{W}{ // }{1}{W}
Virtue of Loyalty // Ardenvale Fealty
Enchantment // Instant - Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
{3}{G}{G}
Vivien, Monsters' Advocate
Legendary Planeswalker - Vivien
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

-2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
L: 3
{G}{W}
Voice of Resurgence
Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2 / 2
{2}{G}
Watchful Radstag
Creature - Elk Mutant
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever Watchful Radstag evolves, create a token that's a copy of it.
2 / 2
{1}{G}
Weaver of Harmony
Enchantment Creature - Snake Druid
Other enchantment creatures you control get +1/+1.

{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
2 / 2
{3}{G}
Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
{3}{W}
Windborn Muse
Creature - Spirit
Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 / 3
{5}{W}{W}
Windbrisk Raptor
Creature - Bird
Flying

Attacking creatures you control have lifelink.
5 / 7
{4}
Witchbane Orb
Artifact
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
{2}{W}
Wojek Investigator
Creature - Angel Detective
Flying, vigilance

At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 4
{2}{G}{G}
Wolfbriar Elemental
Creature - Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
4 / 4
{3}{G}
Wolfcaller's Howl
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
{4}{G}{G}
Wolverine Riders
Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
4 / 4
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{G}{W}
Yenna, Redtooth Regent
Legendary Creature - Elf Noble
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
4 / 4
{5}{G}{G}
Zopandrel, Hunger Dominus
Legendary Creature - Phyrexian Horror
Reach

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.)
4 / 6