Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{3}{B}{B}
Ad Nauseam
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
{U}
Alchemist's Retrieval
Instant
Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent [you control] to its owner's hand.
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{U}
Ancestral Recall
Instant
Target player draws three cards.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{3}{W}
Auriok Salvagers
Creature - Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 4
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{0}
Blacker Lotus
Artifact
{T}: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.
{3}{B}{B}{B}
Bolas's Citadel
Legendary Artifact
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
--
Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
{1}{U}
Brain Freeze
Instant
Target player mills three cards.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.

Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{1}{U}
Cephalid Illusionist
Creature - Cephalid Wizard
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.

{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1 / 1
{U}
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{B}
Contract from Below
Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.

Discard your hand, ante the top card of your library, then draw seven cards.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{2}{B}{G}
Culling Ritual
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{B}
Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{R}
Dockside Extortionist
Creature - Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 2
{2}{W/U}
Dovin, Hand of Control
Legendary Planeswalker - Dovin
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.

-1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
L: 5
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Esper Sentinel
Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
1 / 1
{1}{U}
Flash
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
{U}
Flusterstorm
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{U}{U}
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}{U}
Hullbreacher
Creature - Merfolk Pirate
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 2
{B}
Imperial Seal
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{2}{U}
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
{1}
Jeweled Bird
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.

{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
--
Karakas
Legendary Land
{T}: Add {W}.

{T}: Return target legendary creature to its owner's hand.
{4}
Karn, the Great Creator
Legendary Planeswalker - Karn
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

-2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
L: 5
{4}{W}
Kenrith, the Returned King
Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn.

{1}{G}: Put a +1/+1 counter on target creature.

{2}{W}: Target player gains 5 life.

{3}{U}: Target player draws a card.

{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5 / 5
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{1}{U/R}{U/R}
Lutri, the Spellchaser
Legendary Creature - Elemental Otter
Companion -- Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flash

When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3 / 2
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Manifold Key
Artifact
{1}, {T}: Untap another target artifact.

{3}, {T}: Target creature can't be blocked this turn.
{U/P}
Mental Misstep
Instant
({U/P} can be paid with either {U} or 2 life.)

Counter target spell with mana value 1.
{0}
Mirrored Lotus
Artifact
Reflect {0} (As this enters the battlefield, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.)

{T}, Exile Mirrored Lotus: Add three mana of any one color.
{1}{U}{B}
Mnemonic Betrayal
Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Emerald
Artifact
{T}: Add {G}.
{0}
Mox Jet
Artifact
{T}: Add {B}.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Ruby
Artifact
{T}: Add {R}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{W}
Nomads en-Kor
Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
1 / 1
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{1}{G}{U}
Oko, Thief of Crowns
Legendary Planeswalker - Oko
+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
L: 4
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
{1}{U}
Phantasmal Image
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0 / 0
{2}
Phyrexian Revoker
Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.
2 / 1
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{5}{G}{G}
Protean Hulk
Creature - Beast
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
6 / 6
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}
Sorcerous Spyglass
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
--
Sovereign's Realm
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

Your starting deck can't have basic land cards and your starting hand size is five.

Exile a card from your hand: This turn, you may play basic lands from outside the game.

Basic lands you control have "{T}: Add one mana of any color."
{2}{U}
Spellseeker
Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{0}
Summoner's Pact
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{B}
Tainted Pact
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{2}
Time Vault
Artifact
Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

{T}: Take an extra turn after this one.
{1}{U}
Time Walk
Sorcery
Take an extra turn after this one.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{G}
Tinder Wall
Creature - Plant Wall
Defender (This creature can't attack.)

Sacrifice Tinder Wall: Add {R}{R}.

{R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
0 / 3
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
{U}{U}
Transmute Artifact
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
{1}{R}
Underworld Breach
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{G}
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{1}{B}
Wishclaw Talisman
Artifact
Wishclaw Talisman enters the battlefield with three wish counters on it.

{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
{4}{B}{B}
Yawgmoth's Bargain
Enchantment
Skip your draw step.

Pay 1 life: Draw a card.

--
Barry's Land
Basic Land - Cloud
{T}: Add {C}.
--
Barry's Land
Basic Land - Cloud
{T}: Add {C}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Sideboard:
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)