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Our one drop of choice is Champion of the Parish. With nearly creature in this deck being a Human, the Champion is our ideal turn one play and will grow fast. We also have Thalia's Lieutenant, which would give the Champion two counters, as well as every other Human on our side of the field one counter. Not only that, it will also get counters when Humans enter. These two cards are critical, and the deck would not be able to work the same without them.

The other one drop creature is Bloodsoaked Champion. The card gives some nice early game pressure, and is fairly easy to bring back should it die. It can be replaced if needed.

Thalia, Guardian of Thraben is a great card. Slowing down your opponent is a huge help. Yes it still hurts me, however we are able to get by with our humans. It becomes a threat that if not responded to will make things very hard for the other player.

Kambal, Consul of Allocation is a new addition that I like. This card keeps us alive a bit longer while punishing our opponent for playing a non creature. It puts a target on itself, and to answer it an opponent must be hurt as well. Mixed with Thalia, things can really start to hurt.

Zulaport Cutthroat helps keep us alive just a bit longer while slowly hurting an opponent. Not the most preferred play on turn 2, but a fine card all the same.

Dark Confident, in addition to being a Human, is an amazing card that gives us fuel for a small cost of life.

Æther Vial works great in creature heavy decks, and this is no exception. Being able to simply play cards without paying the mana is amazing. For this deck, I would keep it at 2 charge counters.

The only other nonland card I consider a must have in this deck is Gather the Townsfolk. Playing it on turn two would help Champion of the Parish grow by quite a bit. It's a simple card in function, but really helps out. Of course, it can be replaced if need be.

I consider the rest of the spells in the deck, as well as the sideboard, to be dependent on the type of threats the individual player comes up against. They can be switched as need be. In the same way, land count is up to personal preference.

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This deck appears to be legal in Modern.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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» Revision 20 January 30, 2017 Warden of Silence
Revision 19 January 22, 2017 Warden of Silence
Revision 18 January 20, 2017 Warden of Silence
Revision 17 October 18, 2016 Warden of Silence
Revision 16 August 20, 2016 Warden of Silence
Revision 15 August 20, 2016 Warden of Silence
Revision 14 August 15, 2016 Warden of Silence
Revision 13 September 15, 2015 Warden of Silence
Revision 12 September 15, 2015 Warden of Silence
Revision 11 August 24, 2015 Warden of Silence
Revision 10 June 27, 2015 Warden of Silence
Revision 9 June 26, 2015 Warden of Silence
Revision 8 June 26, 2015 Warden of Silence
Revision 7 June 18, 2015 Warden of Silence
Revision 6 June 18, 2015 Warden of Silence
Revision 5 June 18, 2015 Warden of Silence
Revision 4 June 18, 2015 Warden of Silence
Revision 3 April 22, 2015 Warden of Silence
Revision 2 April 21, 2015 Warden of Silence
Revision 1 April 21, 2015 Warden of Silence
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