Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}{R/P}{R/P}
Act of Aggression
Instant
({R/P} can be paid with either {R} or 2 life.)

Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{5}{R}
Amped Up
Sorcery
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
{3}{B}{R}
Angrath, the Flame-Chained
Legendary Planeswalker - Angrath
+1: Each opponent discards a card and loses 2 life.

-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.

-8: Each opponent loses life equal to the number of cards in their graveyard.
L: 4
{3}{R}
Awaken the Sleeper
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
{3}{U}{U}
Beguiler of Wills
Creature - Human Wizard
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
1 / 1
{1}{R}{R}
Besmirch
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
{X}{U}{U}
Blue Sun's Twilight
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
{4}{R}{R}
Bond of Passion
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{3}{R}
Captivating Crew
Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
4 / 3
{1}{B}{B}
Captivating Vampire
Creature - Vampire
Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 / 2
{2}{U}{U}
Chamber of Manipulation
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{4}{R}
Coercive Recruiter
Creature - Orc Pirate
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4 / 3
{2}{U/B}{U/B}{ // }{3}{U}{B}
Connive // Concoct
Sorcery // Sorcery
Gain control of target creature with power 2 or less.



Surveil 3, then return a creature card from your graveyard to the battlefield.
{4}{R}{R}
Conquering Manticore
Creature - Manticore
Flying

When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
5 / 5
{2}{U}{U}
Cytoplast Manipulator
Creature - Human Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
0 / 0
{X}{1}{U}{U}
Dominate
Instant
Gain control of target creature with mana value X or less.
{4}{U}{B}
Dragonlord Silumgar
Legendary Creature - Elder Dragon
Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
3 / 5
{2}{R}
Eldrazi Obligator
Creature - Eldrazi
Devoid (This card has no color.)

When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)

Haste
3 / 1
{3}{R}
Enthralling Victor
Creature - Human Warrior
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
3 / 2
{X}{U}{U}
Entrancing Melody
Sorcery
Gain control of target creature with mana value X.
{4}{U}
Exert Influence
Sorcery
Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
{4}{R}{R}
Firbolg Flutist
Creature - Giant Bard
Enthralling Performance -- When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4 / 4
{2}{R}
Furnace Reins
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{U}{B}{R}
Geyadrone Dihada
Legendary Planeswalker - Dihada
Protection from permanents with corruption counters on them

+1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.

-3: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.

-7: Gain control of each permanent with a corruption counter on it.
L: 4
{2}{R}
Goatnap
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
{3}{R}
Grab the Reins
Instant
Choose one --

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{3}{R}
Hammer Helper
Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
{3}{R}
In Thrall to the Pit
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
{3}{R}
Incessant Provocation
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
{3}{R}
Involuntary Employment
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{R}{R}
Kari Zev's Expertise
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
{5}{U}
Keiga, the Tide Star
Legendary Creature - Dragon Spirit
Flying

When Keiga, the Tide Star dies, gain control of target creature.
5 / 5
{2}{R}
Keldon Overseer
Creature - Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)

Haste

When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3 / 1
{U}{U}
Legacy's Allure
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
{3}{R}
Limits of Solidarity
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}
Lose Calm
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
{X}{U}{U}{U}
Lullmage's Domination
Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with mana value X.
{3}{R}
Malevolent Whispers
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{R}
Mark of Mutiny
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{3}{R}
Mascot Interception
Sorcery
This spell costs {3} less to cast if it targets a creature token.

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
{5}{R}
Might Makes Right
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{3}{U}{U}
Mind Flayer
Creature - Horror
Dominate Monster -- When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
3 / 3
{U}{B}{B}{B}{R}
Nicol Bolas, Dragon-God
Legendary Planeswalker - Bolas
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.

-3: Destroy target creature or planeswalker.

-8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
L: 4
{4}{U}{B}{R}
Nicol Bolas, God-Pharaoh
Legendary Planeswalker - Bolas
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

+1: Each opponent exiles two cards from their hand.

-4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

-12: Exile each nonland permanent your opponents control.
L: 7
{4}{U}{B}{B}{R}
Nicol Bolas, Planeswalker
Legendary Planeswalker - Bolas
+3: Destroy target noncreature permanent.

-2: Gain control of target creature.

-9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
L: 5
{5}{U}{B}{R}
Nicol Bolas, the Deceiver
Legendary Planeswalker - Bolas
+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

-3: Destroy target creature. Draw a card.

-11: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards.
L: 5
{1}{U}{B}{R}
Nicol Bolas, the Ravager
Legendary Creature - Elder Dragon
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.

{4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
4 / 4
--
Nicol Bolas, the Arisen
Legendary Planeswalker - Bolas

+2: Draw two cards.

-3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.

-4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

-12: Exile all but the bottom card of target player's library.
4 / 4
{2}{R}
Pack's Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{B}
Piper of the Swarm
Creature - Human Warlock
Rats you control have menace.

{1}{B}, {T}: Create a 1/1 black Rat creature token.

{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
1 / 3
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{R}
Press into Service
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{2}{R}
Price of Loyalty
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
{1}{U}{U}
Riptide Entrancer
Creature - Human Wizard
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)

Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{3}{U}{U}{U}
Roil Elemental
Creature - Elemental
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
3 / 2
{2}{U}{U}
Rootwater Matriarch
Creature - Merfolk
{T}: Gain control of target creature for as long as that creature is enchanted.
2 / 3
{3}{B}{R}
Sauron, the Lidless Eye
Legendary Creature - Avatar Horror
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.

{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
4 / 4
{2}{R}
Shackles of Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
{1}{U}{U}
Simic Manipulator
Creature - Mutant Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
0 / 1
{3}{U}{U}
Siren of the Fanged Coast
Creature - Siren
Flying

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.
1 / 1
{2}{R}{R}
Skyfire Kirin
Legendary Creature - Kirin Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
3 / 3
{3}{U/R}{B}
Slave of Bolas
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
{1}{R}
Smelt-Ward Ignus
Creature - Elemental
{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
2 / 1
{3}{R}{R}
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
--
Song-Mad Ruins
Land

Song-Mad Ruins enters the battlefield tapped.

{T}: Add {R}.
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{4}{R}
Spreading Insurrection
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{3}{U}{U}
Squidnapper
Creature - Squid Pirate
When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.

Ransom -- {6} and 2 life
3 / 4
{3}{U}
Thalakos Deceiver
Creature - Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
1 / 1
{3}{R}
The Akroan War
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Gain control of target creature for as long as The Akroan War remains on the battlefield.

II -- Until your next turn, creatures your opponents control attack each combat if able.

III -- Each tapped creature deals damage to itself equal to its power.
{2}{B}{R}
The Beast, Deathless Prince
Legendary Creature - Demon
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.

The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
6 / 6
{4}{R}
The Shattered States Era
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II -- Creatures you control get +1/+0 until end of turn.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Nameless Conqueror
Enchantment Creature - Human Samurai

Trample, haste
{1}{R}{R}
Traitorous Blood
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
{3}{R}
Traitorous Greed
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
{3}{R}
Traitorous Instinct
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
{2}{R}
Traumatic Prank
Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
{4}{R}
Turn Against
Instant
Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{2}{R}
Twisted Fealty
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
{X}{R}{R}{R}
Unwilling Recruit
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
{1}{U}{U}
Vodalian Mindsinger
Creature - Merfolk Wizard
Kicker {1}{R} and/or {1}{G}

Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.

When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
2 / 2
{2}{U}{U}
Welcome to the Fold
Sorcery
Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
{1}{R}
Wrangle
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.