Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 /
3
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 /
3
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 /
3
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 /
3
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 /
2
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 /
2
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 /
2
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 /
2
{G}
Elven Farsight
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
{G}
Elven Farsight
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
{G}
Elven Farsight
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
{G}
Elven Farsight
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{1}{G}
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{1}{G}
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 /
3
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 /
3
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 /
3
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.