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{1}{R}{R}
Chandra, Acolyte of Flame
Legendary Planeswalker - Chandra
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
L: 4
{1}{R}{R}
Chandra, Acolyte of Flame
Legendary Planeswalker - Chandra
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
L: 4
{1}{R}{R}
Chandra, Acolyte of Flame
Legendary Planeswalker - Chandra
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
L: 4
{1}{R}{R}
Chandra, Acolyte of Flame
Legendary Planeswalker - Chandra
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
L: 4
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
{2}{R}{G}
Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{2}{R}{G}
Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{R}
Flamekin Harbinger
Creature - Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1 / 1
{R}
Flamekin Harbinger
Creature - Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1 / 1
{R}
Flamekin Harbinger
Creature - Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{R}
Lightning Stormkin
Creature - Elemental Wizard
Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)
2 / 2
{U}{R}
Lightning Stormkin
Creature - Elemental Wizard
Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)
2 / 2
{U}{R}
Lightning Stormkin
Creature - Elemental Wizard
Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)
2 / 2
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}{U}{R}
Omnath, Locus of the Roil
Legendary Creature - Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3 / 3
{1}{G}{U}{R}
Omnath, Locus of the Roil
Legendary Creature - Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3 / 3
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
--
Primal Beyond
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
--
Primal Beyond
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.

{2}{U}{U}{U}
Cavalier of Gales
Creature - Elemental Knight
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5 / 5
{2}{U}{U}{U}
Cavalier of Gales
Creature - Elemental Knight
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5 / 5
{1}{R}
Chandra's Embercat
Creature - Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
2 / 2
{1}{R}
Chandra's Embercat
Creature - Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
2 / 2
{1}{R}
Chandra's Embercat
Creature - Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
2 / 2
{1}{R}
Chandra's Embercat
Creature - Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
2 / 2
{1}{U}
Mind Sculpt
Sorcery
Target opponent mills seven cards.
{1}{U}
Mind Sculpt
Sorcery
Target opponent mills seven cards.
{4}{G}{G}
Multani, Yavimaya's Avatar
Legendary Creature - Elemental Avatar
Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.

{1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
0 / 0
{R}{G}
Radha, Heir to Keld
Legendary Creature - Elf Warrior
Whenever Radha, Heir to Keld attacks, you may add {R}{R}.

{T}: Add {G}.
2 / 2
{R}{G}
Radha, Heir to Keld
Legendary Creature - Elf Warrior
Whenever Radha, Heir to Keld attacks, you may add {R}{R}.

{T}: Add {G}.
2 / 2
{U}
Tome Scour
Sorcery
Target player mills five cards.
{U}
Tome Scour
Sorcery
Target player mills five cards.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.

--
Elemental
Token Creature - Elemental
Red
1 / 1
--
Elemental
Token Creature - Elemental
Red
1 / 1
--
Elemental
Token Creature - Elemental
Red
1 / 1
--
Elemental
Token Creature - Elemental
Red
1 / 1
--
Elemental
Token Creature - Elemental
Red
1 / 1