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{B}
"Lifetime" Pass Holder
Creature - Zombie Guest
"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
2 / 1
{3}{G}{U}
Ambassador Blorpityblorpboop
Legendary Creature - Alien Advisor Guest
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.

At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
3 / 3
--
Balloon Stand
Artifact - Attraction
Visit -- Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
{G}
Blorbian Buddy
Creature - Alien Guest
Trample

{G}, {T}: You get {TK} (a ticket counter).
1 / 1
{1}{U}
Boing!
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
--
Bounce Chamber
Artifact - Attraction
Visit -- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Bumper Cars
Artifact - Attraction
Visit -- Target creature must be blocked this turn if able.
{3}{G}
Clandestine Chameleon
Creature - Lizard Guest
When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
4 / 3
{2}{G}
Coming Attraction
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
--
Concession Stand
Artifact - Attraction
Visit -- Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
--
Costume Shop
Artifact - Attraction
Visit -- You may put a sticker on a nonland permanent you own.
{4}{U}
Croakid Amphibonaut
Creature - Frog Guest
Croakid Amphibonaut has flying as long as you control a stickered permanent.
4 / 3
--
Drop Tower
Artifact - Attraction
Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
--
Ferris Wheel
Artifact - Attraction
Visit -- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
{1}{G}
Fight the _____ Fight
Enchantment - Aura
Enchant creature you control

When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.

Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.
--
Foam Weapons Kiosk
Artifact - Attraction
Visit -- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fortune Teller
Artifact - Attraction
Visit -- Scry 1.
{3}{G}
Grabby Tabby
Creature - Cat Guest
Grabby Tabby has vigilance as long as you control a stickered permanent.
4 / 3
--
Hall of Mirrors
Artifact - Attraction
Visit -- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
--
Haunted House
Artifact - Attraction
Visit -- Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
--
Information Booth
Artifact - Attraction
Visit -- Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Kiddie Coaster
Artifact - Attraction
Visit -- Creatures you control get +1/+0 until end of turn.
{G}
Killer Cosplay
Artifact - Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.

Equip {3}
{2}{U}
Make a _____ Splash
Enchantment
Flash

When this enchantment enters the battlefield, you may put a name sticker on it.

Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
--
Merry-Go-Round
Artifact - Attraction
Visit -- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
{3}{U}
Motion Sickness
Enchantment - Aura
Enchant creature

When Motion Sickness enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{G}{G}
Pair o' Dice Lost
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
--
Pick-a-Beeble
Artifact - Attraction
Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!

Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
{1}{U}
Prize Wall
Creature - Wall
Defender

{U}, {T}: You get {TK}.

{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
0 / 4
--
Roller Coaster
Artifact - Attraction
Visit -- Creatures you control get +2/+0 until end of turn.
{2}{B}
Scared Stiff
Creature - Zombie Coward Guest
Scared Stiff has menace as long as you control a stickered permanent.
3 / 2
--
Spinny Ride
Artifact - Attraction
Visit -- Tap target creature an opponent controls.
{3}{B}
Step Right Up
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
--
Storybook Ride
Artifact - Attraction
Visit -- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
--
Swinging Ship
Artifact - Attraction
Visit -- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
{2}{B}{G}
The Most Dangerous Gamer
Legendary Creature - Human Gamer Guest
Deathtouch

Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.
2 / 2
{3}
Ticket Turbotubes
Artifact
{T}: Add one mana of any color.

{3}, {T}: You get {TK} (a ticket counter).
{3}
Ticketomaton
Artifact Creature - Robot
When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
--
Trash Bin
Artifact - Attraction
Visit -- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
--
Tunnel of Love
Artifact - Attraction
Visit -- Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
{3}{U}
Vedalken Squirrel-Whacker
Creature - Vedalken Guest
As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
* / *
{2}
Water Gun Balloon Game
Artifact
As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."

Whenever a player casts a spell, move that player's pop! counter up one.

Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{B}
Wolf in _____ Clothing
Creature - Wolf Guest
When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
2 / 3
{4}
_____ _____ Rocketship
Artifact - Vehicle
Flying

When this Vehicle enters the battlefield, you may put up to two name stickers on it.

Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.

Crew 2
2 / 3
{1}{U}
_____ _____ _____ Trespasser
Creature - Human Rogue Guest
When this creature enters the battlefield, you may put a name sticker on it.

{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
2 / 1

{2}{R}
"Name Sticker" Goblin
Creature - Goblin Guest
When this creature enters the battlefield from anywhere other than a graveyard or exile, if it's on the battlefield and you control 9 or fewer creatures named "Name Sticker" Goblin, roll a 20-sided die.

1-6 | Add {R}{R}{R}{R}.

7-14 | Add {R}{R}{R}{R}{R}.

15-20 | Add {R}{R}{R}{R}{R}{R}.
2 / 2
{U}
Bamboozling Beeble
Creature - Beeble
Protection from Robots

{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
1 / 1
{3}{R}
Big Winner
Creature - Ogre Warrior Guest
Big Winner has trample as long as you control a stickered permanent.
5 / 2
{3}{B}
Black Hole
Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
{2}{B}
Dissatisfied Customer
Creature - Vampire Guest
Flying, haste

When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
2 / 1
{1}{U}{U}
Exchange of Words
Enchantment
When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
{2}{G}
Finishing Move
Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
{3}{B}
Line Cutter
Creature - Human Rogue Guest
When Line Cutter enters the battlefield, roll to visit your Attractions.
3 / 4
{1}{W}
Sanguine Sipper
Creature - Vampire Guest
Sanguine Sipper has lifelink as long as you control a stickered permanent.
3 / 1
{1}
Strength-Testing Hammer
Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip {3}
{2}{R}{G}
The Space Family Goblinson
Legendary Creature - Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.

Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
1 / 1
{R}
Wee Champion
Creature - Minotaur Child Guest
Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.
0 / 1
{3}
Wicker Picker
Artifact Creature - Scarecrow Guest
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
2 / 3
{3}{W}{W}
_____ Bird Gets the Worm
Creature - Bird Guest
Flying

When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
2 / 4
{2}{R}
_____ Goblin
Creature - Goblin Guest
When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
2 / 2
{4}{G}{G}
_____-o-saurus
Creature - Alien Dinosaur
Trample

When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
3 / 3