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Select Main Deck Cards

{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 / 5
{1}{W}
Alabaster Mage
Creature - Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
2 / 1
{1}{W}
Alabaster Mage
Creature - Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
2 / 1
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{2}{G}{G}
Cudgel Troll
Creature - Troll
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 3
{2}{G}{G}
Cudgel Troll
Creature - Troll
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 3
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 / 1
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 / 1
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying

Vigilance (Attacking doesn't cause this creature to tap.)
1 / 3
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying

Vigilance (Attacking doesn't cause this creature to tap.)
1 / 3
{1}{G}
Jade Mage
Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
2 / 1
{W}
Lifelink
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{1}{W}{W}
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{4}{W}
Peregrine Griffin
Creature - Griffin
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 4
{4}{W}
Peregrine Griffin
Creature - Griffin
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Sacred Wolf
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 1
{2}{G}
Sacred Wolf
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 1
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{5}
Thran Golem
Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
3 / 3
{5}
Thran Golem
Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
3 / 3
{2}{G}
Trollhide
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)