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Select Main Deck Cards

{3}{R}
Awaken the Sleeper
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
{2}{R}
Headstrong Brute
Creature - Orc Pirate
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.
3 / 3
{1}{B}
Inkrise Infiltrator
Creature - Human Ninja
Flying

{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn.
1 / 2
{4}{B}
Loathsome Curator
Creature - Gorgon Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

Menace

When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.
5 / 4
{2}{R}
Mardu Blazebringer
Creature - Ogre Warrior
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
4 / 4
{2}{B}
Preacher of the Schism
Creature - Vampire Cleric
Deathtouch

Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
2 / 4
{B}{R}
Rushblade Commander
Creature - Azra Warrior
Warriors your team controls have haste.
2 / 2