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{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{2}{R}
Brothers Yamazaki
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 / 1
{2}{R}
Brothers Yamazaki
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 / 1
{2}{R}
Brothers Yamazaki
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 / 1
{2}{R}
Brothers Yamazaki
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 / 1
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
{3}{W}
Day of Destiny
Legendary Enchantment
Legendary creatures you control get +2/+2.
{3}{W}
Day of Destiny
Legendary Enchantment
Legendary creatures you control get +2/+2.
{3}{R}{R}
Iizuka the Ruthless
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
3 / 3
{3}{R}{R}
Iizuka the Ruthless
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
3 / 3
{2}{G}
Isao, Enlightened Bushi
Legendary Creature - Human Samurai
This spell can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}: Regenerate target Samurai.
2 / 1
{2}{G}
Isao, Enlightened Bushi
Legendary Creature - Human Samurai
This spell can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}: Regenerate target Samurai.
2 / 1
{2}{G}
Isao, Enlightened Bushi
Legendary Creature - Human Samurai
This spell can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}: Regenerate target Samurai.
2 / 1
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{1}{W}
Kentaro, the Smiling Cat
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
2 / 1
{1}{W}
Kentaro, the Smiling Cat
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
2 / 1
{1}{W}
Kentaro, the Smiling Cat
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
2 / 1
{1}{W}
Konda's Hatamoto
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
1 / 2
{1}{W}
Konda's Hatamoto
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
1 / 2
{1}{W}
Konda's Hatamoto
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
1 / 2
{1}{W}
Konda's Hatamoto
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
1 / 2
{5}{W}{W}
Konda, Lord of Eiganjo
Legendary Creature - Human Samurai
Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Sensei Golden-Tail
Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2 / 1
{1}{W}
Sensei Golden-Tail
Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2 / 1
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{5}{W}
Takeno, Samurai General
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3 / 3
{5}{W}
Takeno, Samurai General
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3 / 3
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

{3}{W}
Day of Destiny
Legendary Enchantment
Legendary creatures you control get +2/+2.
{3}{W}
Day of Destiny
Legendary Enchantment
Legendary creatures you control get +2/+2.
{2}
Konda's Banner
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.

Creatures that share a color with equipped creature get +1/+1.

Creatures that share a creature type with equipped creature get +1/+1.

Equip {2}
{2}
Konda's Banner
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.

Creatures that share a color with equipped creature get +1/+1.

Creatures that share a creature type with equipped creature get +1/+1.

Equip {2}
{5}
Mirror Gallery
Artifact
The "legend rule" doesn't apply.
{5}
Mirror Gallery
Artifact
The "legend rule" doesn't apply.