You can't win the game and your opponents can't lose the game.
6 /
6
{2}{B}{B}
Abyssal Persecutor
Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
6 /
6
{2}{B}{B}
Abyssal Persecutor
Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
6 /
6
{2}{B}{B}
Abyssal Persecutor
Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
6 /
6
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
1 /
1
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
1 /
1
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
1 /
1
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
1 /
1
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{1}{U}{B}
Soul Manipulation
Instant
Choose one or both --
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
{1}{U}{B}
Soul Manipulation
Instant
Choose one or both --
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
{3}{U}{U}
Sunken Hope
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
{3}{U}{U}
Sunken Hope
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
{3}{U}{U}
Sunken Hope
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.