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Select Main Deck Cards

{2}{W}{W}
Ajani, Strength of the Pride
Legendary Planeswalker - Ajani
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

-2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."

0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
L: 5
{1}{W}
Ambitious Farmhand
Creature - Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven -- {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
1 / 1
--
Seasoned Cathar
Creature - Human Knight

Lifelink
1 / 1
{3}{W}
Arborea Pegasus
Creature - Pegasus
Flying

When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
2 / 3
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
{2}{W}
Argivian Cavalier
Creature - Orc Knight
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
2 / 2
{3}{W}
Banishment
Enchantment
Flash

When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
{1}{W}
Benalish Cavalry
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{2}{W}
Celestial Unicorn
Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
3 / 2
{3}{W}
Clarion Cathars
Creature - Human Knight
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
3 / 3
{W}
Cleric Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

{3}{W}: Level 2

Whenever you gain life, put a +1/+1 counter on target creature you control.

{4}{W}: Level 3

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{2}
Colossal Plow
Artifact - Vehicle
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 3
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 / 3
{1}{G}{G}
Courser of Kruphix
Enchantment Creature - Centaur
Play with the top card of your library revealed.

You may play lands from the top of your library.

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
2 / 4
{2}{W}
Cut Short
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target planeswalker that was activated this turn or tapped creature.
{1}{W}
Dawn of Hope
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.

{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{4}{W}
Devoted Paladin
Creature - Orc Knight
Beacon of Hope -- When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
4 / 4
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}
Honored Heirloom
Artifact
{T}: Add one mana of any color.

{2}, {T}: Exile target card from a graveyard.
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.
{2}{G/W}
Huatli, the Sun's Heart
Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.

-3: You gain life equal to the greatest toughness among creatures you control.
L: 7
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 / 2
{1}{W}
Keleth, Sunmane Familiar
Legendary Creature - Horse
Whenever a commander you control attacks, put a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)
1 / 1
{1}{W}
Knight of Dawn's Light
Creature - Human Knight
First strike

If you would gain life, you gain that much life plus 1 instead.

{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn.
2 / 2
{2}{G}{W}
Lathiel, the Bounteous Dawn
Legendary Creature - Unicorn
Lifelink

At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
2 / 2
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{W}
Light of Hope
Instant
Choose one --

• You gain 4 life.

• Destroy target enchantment.

• Put a +1/+1 counter on target creature.
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{2}{G}
Mammoth Growth
Instant
Target creature gets +4/+4 until end of turn.

Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{G}
Massive Might
Instant
Target creature gets +2/+2 and gains trample until end of turn.
{2}{W}
Mesa Cavalier
Creature - Human Knight
Flying

When Mesa Cavalier enters the battlefield, you gain 2 life.
2 / 1
{G}
Might of the Masses
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
{W}
Moment of Triumph
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{3}{G}{G}
Overwhelming Encounter
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20.

1--9 | Creatures you control get +2/+2 until end of turn.

10--19 | Put two +1/+1 counters on each creature you control.

20 | Put four +1/+1 counters on each creature you control.
{3}{W}
Paladin of the Bloodstained
Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
3 / 2
{G}{W}
Park Heights Pegasus
Creature - Pegasus
Flying, trample

Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
2 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}
Planar Atlas
Artifact
Planar Atlas enters the battlefield tapped.

When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.

{T}: Add {C}.
--
Radiant Grove
Land - Forest Plains
({T}: Add {G} or {W}.)

Radiant Grove enters the battlefield tapped.
{3}{G}
Rampaging Growth
Instant
Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
{1}{G}
Ranger's Longbow
Artifact - Equipment
Equipped creature gets +2/+1 and has reach.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{1}{W}
Regal Bunnicorn
Creature - Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
* / *
{1}{G}{W}
Renegade Rallier
Creature - Human Warrior
Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{1}{W}
Resolute Reinforcements
Creature - Human Soldier
Flash

When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
1 / 1
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{2}{G}
Rhonas the Indomitable
Legendary Creature - God
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5 / 5
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying

Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 / 4
{1}{G}
Roots of Wisdom
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{W}
Starnheim Courser
Creature - Pegasus
Flying

Artifact and enchantment spells you cast cost {1} less to cast.
2 / 2
{W}
Steadfast Unicorn
Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1 / 2
{2}{G}
Sylvan Shepherd
Creature - Human Druid
Vigilance

Whenever Sylvan Shepherd attacks, roll a d20.

1--9 | You gain 1 life.

10--19 | You gain 2 life.

20 | You gain 5 life.
2 / 3
{1}{W}
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}{W}
Trusted Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2 / 2
{1}{W}
Unbounded Potential
Instant
Choose one --

• Put a +1/+1 counter on each of up to two target creatures.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Entwine {3}{W} (Choose both if you pay the entwine cost.)
{5}{W}{W}
Valiant Changeling
Creature - Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.

Changeling (This card is every creature type.)

Double strike
3 / 3
{3}{G}{G}
Vorinclex
Legendary Creature - Phyrexian Praetor
Trample, reach

When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.

{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6 / 6
--
The Grand Evolution
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II -- Distribute seven +1/+1 counters among any number of target creatures you control.

III -- Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
6 / 6
{2}{W}
Vryn Wingmare
Creature - Pegasus
Flying

Noncreature spells cost {1} more to cast.
2 / 1
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Weight of Conscience
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
{4}{G}{G}
Wolverine Riders
Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
4 / 4