Enchanted creature has vigilance as long as you control a black or green permanent.
{2}{W}
Abzan Runemark
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
{3}{W}
Abzan Skycaptain
Creature - Bird Soldier
Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2 /
2
{3}{W}
Abzan Skycaptain
Creature - Bird Soldier
Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2 /
2
{1}{W}
Alabaster Host Sanctifier
Creature - Phyrexian Cleric
Lifelink
2 /
2
{3}{W}
Ardenvale Paladin
Creature - Human Knight
Adamant -- If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
2 /
5
{3}{W}
Ardenvale Paladin
Creature - Human Knight
Adamant -- If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
2 /
5
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{2}{W}
Bound in Silence
Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Conviction
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 /
2
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 /
1
{3}{W}
Defend the Campus
Instant
Choose one --
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
{4}{W}
Disciple of the Sun
Creature - Human Cleric
Lifelink
When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.
3 /
3
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{2}{W}
Dragon Bell Monk
Creature - Human Monk
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 /
2
{3}{W}{W}
Expedition Raptor
Creature - Bird
Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2 /
2
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{2}{W}
Fog on the Barrow-Downs
Enchantment - Aura
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
{3}{W}
Guardian Kirin
Creature - Kirin
Flying
Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
2 /
3
{3}{W}
Guardian Kirin
Creature - Kirin
Flying
Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
2 /
3
{2}{W}
Herald of the Fair
Creature - Human
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
3 /
2
{5}{W}
Kjeldoran Gargoyle
Creature - Gargoyle
Flying, first strike
Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
3 /
3
{1}{W}
Lightwalker
Creature - Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
2 /
1
{3}{W}
Marked by Honor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
{3}{W}
Ondu Greathorn
Creature - Beast
First strike
Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
2 /
3
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{W}
Prized Griffin
Creature - Griffin
Flying
3 /
4
{4}{W}
Prized Griffin
Creature - Griffin
Flying
3 /
4
{2}{W}
Sandblast
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
{2}{W}
Sandcrafter Mage
Creature - Human Wizard
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 /
2
{W}
Searing Light
Instant
Destroy target attacking or blocking creature with power 2 or less.