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{3}
Andúril, Flame of the West
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}
{4}{W}
Angel of Flight Alabaster
Creature - Angel
Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4 / 4
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{3}{W}{W}
Ao, the Dawn Sky
Legendary Creature - Dragon Spirit
Flying, vigilance

When Ao, the Dawn Sky dies, choose one --

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5 / 4
{X}{W}{W}{W}
Ascend from Avernus
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}{W}{U}
Brago, King Eternal
Legendary Creature - Spirit Noble
Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2 / 4
{3}{U}
Breath of the Sleepless
Enchantment
You may cast Spirit spells as though they had flash.

Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{7}
Chromatic Orrery
Legendary Artifact
You may spend mana as though it were mana of any color.

{T}: Add {C}{C}{C}{C}{C}.

{5}, {T}: Draw a card for each color among permanents you control.
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{W}
Crush Contraband
Instant
Choose one or both --

• Exile target artifact.

• Exile target enchantment.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{W}{U}
Dorothea, Vengeful Victim
Legendary Creature - Spirit
Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
4 / 4
--
Dorothea's Retribution
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
4 / 4
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 2
{5}{W}{W}
Drogskol Cavalry
Creature - Spirit Knight
Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

{3}{W}: Create a 1/1 white Spirit creature token with flying.
4 / 4
{5}{W}{U}
Drogskol Reaver
Creature - Spirit
Flying, double strike, lifelink

Whenever you gain life, draw a card.
3 / 5
{3}{W}
Drogskol Reinforcements
Creature - Spirit Soldier
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.
2 / 2
{2}{W}
Drumbellower
Creature - Spirit
Flying

Untap all creatures you control during each other player's untap step.
2 / 1
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{2}{W}{W}
Field of Souls
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 / 2
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{W}
Haunted Library
Enchantment
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
{2}{U}
Haunting Imitation
Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{2}{W}
Inspiring Leader
Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}{W}
Katilda, Dawnhart Martyr
Legendary Creature - Spirit Warlock
Flying, lifelink, protection from Vampires

Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
* / *
--
Katilda's Rising Dawn
Legendary Enchantment - Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
* / *
{1}{U}{U}
Kira, Great Glass-Spinner
Legendary Creature - Spirit
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
2 / 2
{3}
Long-Forgotten Gohei
Artifact
Arcane spells you cast cost {1} less to cast.

Spirit creatures you control get +1/+1.
--
Lotus Field
Land
Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

{T}: Add three mana of any one color.
{1}{U}
Malevolent Hermit
Creature - Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Benevolent Geist
Creature - Spirit Wizard

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2 / 1
{5}{W}{U}
Millicent, Restless Revenant
Legendary Creature - Spirit Soldier
This spell costs {1} less to cast for each Spirit you control.

Flying

Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
4 / 4
{3}{U}
Mirrorhall Mimic
Creature - Spirit
You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.

Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
0 / 0
--
Ghastly Mimicry
Enchantment - Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
0 / 0
{2}{W}{W}
Mondrak, Glory Dominus
Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)
4 / 4
{5}{W}{W}{W}
Moonshaker Cavalry
Creature - Spirit Knight
Flying

When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
6 / 6
{2}{U}
Nebelgast Herald
Creature - Spirit
Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
2 / 1
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{W}
Nikko-Onna
Creature - Spirit
When Nikko-Onna enters the battlefield, destroy target enchantment.

Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
2 / 2
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{4}
Nyx Lotus
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.
{6}{W}
Oyobi, Who Split the Heavens
Legendary Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
3 / 6
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{U}
Patrician Geist
Creature - Spirit Knight
Flying

Other Spirits you control get +1/+1.

Spells you cast from your graveyard cost {1} less to cast.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{4}{U}
Raise the Palisade
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
{1}{W}
Rally the Ranks
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
{1}{U}
Rattlechains
Creature - Spirit
Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.
2 / 1
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{3}{W}
Release to Memory
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{4}{U}
Ribbons of the Reikai
Sorcery - Arcane
Draw a card for each Spirit you control.
--
Scorched Ruins
Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{C}{C}{C}.
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{W}{U}
Soulherder
Creature - Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.

At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1 / 1
{1}{U}
Spectral Adversary
Creature - Spirit
Flash

Flying

When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2 / 1
{3}{U}
Spectral Arcanist
Creature - Spirit Wizard
Flying

When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3 / 2
{2/W}{2/W}{2/W}
Spectral Procession
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
{0}
Spellbook
Artifact
You have no maximum hand size.
{1}{W}
Staff of the Storyteller
Artifact
When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying.

Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.

{W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card.
{4}{W}{W}
Storm of Souls
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
{1}{U}
Supreme Phantom
Creature - Spirit
Flying

Other Spirits you control get +1/+1.
1 / 3
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
{3}{U}{U}
Teferi, Temporal Pilgrim
Legendary Planeswalker - Teferi
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.

0: Draw a card.

-2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."

-12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
L: 4
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{2}{W}
Twilight Drover
Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1 / 1
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{3}{W}
Windborn Muse
Creature - Spirit
Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 / 3

--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Human
Token Creature - Human
White
1 / 1
--
Spirit
Token Creature - Spirit
Colorless
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
Spirit
Token Creature - Spirit
Blue

Vigilance

Whenever you draw a card, put a +1/+1 counter on this creature.
2 / 2
--
Spirit
Token Creature - Spirit
White

Flying
3 / 3
--
Spirit
Token Creature - Spirit
White

Flying
4 / 4