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Select Main Deck Cards

{X}{B}{B}{B}
Agadeem's Awakening
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
--
Agadeem, the Undercrypt
Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {B}.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{B}{B}{R}
Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
{3}{W}{W}
Bishop of Rebirth
Creature - Vampire Cleric
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3 / 4
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 / 1
{1}{B}
Bloodcrazed Paladin
Creature - Vampire Knight
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
1 / 1
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying

{T}: Create a 2/2 black Vampire creature token with flying.

{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 / 3
--
Lord of Lineage
Creature - Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Create a 2/2 black Vampire creature token with flying.
3 / 3
{3}{B}{B}{B}
Bolas's Citadel
Legendary Artifact
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
{1}{B}{B}
Captivating Vampire
Creature - Vampire
Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 / 2
{1}{R}
Cemetery Gatekeeper
Creature - Vampire
First strike

When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
2 / 1
{3}{B}{B}
Champion of Dusk
Creature - Vampire Knight
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
4 / 4
{B}{B}
Cordial Vampire
Creature - Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
1 / 1
{1}{B}
Cover of Darkness
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{5}{B}
Crossway Troublemakers
Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
5 / 5
{W}{B}
Cruel Celebrant
Creature - Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 / 2
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{1}{B}{B}
Drana, Liberator of Malakir
Legendary Creature - Vampire Ally
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2 / 3
{3}{B}{B}
Drana, the Last Bloodchief
Legendary Creature - Vampire Cleric
Flying

Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4 / 4
{3}{R}{W}{B}
Edgar Markov
Legendary Creature - Vampire Knight
Eminence -- Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
4 / 4
{2}{W}{B}
Edgar, Charmed Groom
Legendary Creature - Vampire Noble
Other Vampires you control get +1/+1.

When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
4 / 4
--
Edgar Markov's Coffin
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
4 / 4
{2}{W}{B}
Elenda, the Dusk Rose
Legendary Creature - Vampire Knight
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
1 / 1
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{1}{B}{R}
Florian, Voldaren Scion
Legendary Creature - Vampire Noble
First strike

At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
3 / 3
{2}{W}
Forerunner of the Legion
Creature - Vampire Knight
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2 / 2
{2}{B}
Glass-Cast Heart
Artifact
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.

{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
{2}{B}{B}
Henrika Domnathi
Legendary Creature - Vampire
Flying

At the beginning of combat on your turn, choose one that hasn't been chosen --

• Each player sacrifices a creature.

• You draw a card and you lose 1 life.

• Transform Henrika Domnathi.
1 / 3
--
Henrika, Infernal Seer
Legendary Creature - Vampire

Flying, deathtouch, lifelink

{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
1 / 3
{B}
Indulgent Aristocrat
Creature - Vampire Noble
Lifelink

{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
1 / 1
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 / 2
{3}{B}{B}
Malakir Bloodwitch
Creature - Vampire Shaman
Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4 / 4
{2}{W}
Mavren Fein, Dusk Apostle
Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
2 / 2
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{2}{B}{B}
New Blood
Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control.

Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{1}{B}
Nullpriest of Oblivion
Creature - Vampire Cleric
Kicker {3}{B}

Menace, lifelink

When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2 / 1
{4}{B}
Olivia's Wrath
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
{4}{B}{R}
Olivia, Crimson Bride
Legendary Creature - Vampire Noble
Flying, haste

Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
3 / 4
{3}{B}{B}
Patriarch's Bidding
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
{4}{B}{B}
Patron of the Vein
Creature - Vampire Shaman
Flying

When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.

Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
4 / 4
{2}
Pillar of Origins
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{W}{B}
Pitiless Pontiff
Creature - Vampire Cleric
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 / 2
{R}{R}{W}{W}{W}{B}{B}
Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
{2}{B}{B}
Sanctum Seeker
Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 / 4
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}{B}
Sorin, Lord of Innistrad
Legendary Planeswalker - Sorin
+1: Create a 1/1 black Vampire creature token with lifelink.

-2: You get an emblem with "Creatures you control get +1/+0."

-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
L: 3
{2}{W}{B}
Sorin, Vengeful Bloodlord
Legendary Planeswalker - Sorin
As long as it's your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.

-X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
L: 4
{2}{B}{R}
Strefan, Maurer Progenitor
Legendary Creature - Vampire Noble
Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
3 / 2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike

Other Vampire creatures you control get +1/+1 and have first strike.
2 / 2
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
{X}{B}{B}
The Meathook Massacre
Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.
{4}{B}{B}
Timothar, Baron of Bats
Legendary Creature - Vampire Noble
Ward--Discard a card.

Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
4 / 4
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{2}{B}{B}
Twilight Prophet
Creature - Vampire Cleric
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
2 / 4
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 / 1
{1}{B}{B}{B}
Vampire Nocturnus
Creature - Vampire
Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
3 / 3
{B}{R}
Vampire Socialite
Creature - Vampire Noble
Menace (This creature can't be blocked except by two or more creatures.)

When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.

As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
2 / 2
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.

{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 / 3
{2}{W}
Welcoming Vampire
Creature - Vampire
Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 3
{2}{B}
Yahenni, Undying Partisan
Legendary Creature - Aetherborn Vampire
Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.

Sacrifice another creature: Yahenni gains indestructible until end of turn.
2 / 2