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Select Main Deck Cards

{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{3}{U}
Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
{2}{W}
Alaborn Trooper
Creature - Human Soldier
2 / 3
{3}{R}
Anaba Bodyguard
Creature - Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2 / 3
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{4}{W}
Angel of Mercy
Creature - Angel
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.
3 / 3
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{1}{U}
Aphetto Alchemist
Creature - Human Wizard
{T}: Untap target artifact or creature.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 2
{3}{B}{B}
Arrogant Vampire
Creature - Vampire
Flying
4 / 3
{1}{U}
Backslide
Instant
Turn target creature with a morph ability face down.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{R}{R}
Balduvian Barbarians
Creature - Human Barbarian
3 / 2
{3}{W}
Battlewise Aven
Creature - Bird Soldier
Flying

Threshold -- As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
2 / 2
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{3}{W}
Blessed Orator
Creature - Human Cleric
Other creatures you control get +0/+1.
1 / 4
{2}{R}
Blistering Barrier
Creature - Wall
Defender (This creature can't attack.)
5 / 2
{1}{R}{R}{R}
Blistering Firecat
Creature - Elemental Cat
Trample, haste

At the beginning of the end step, sacrifice Blistering Firecat.

Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7 / 1
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{1}{B}{B}
Bog Smugglers
Creature - Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{3}{B}
Bog Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{1}{R}
Book Burning
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{3}{G}
Bull Hippo
Creature - Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{1}{R}
Chain of Plasma
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
{4}{R}
Charging Slateback
Creature - Beast
Charging Slateback can't block.

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 3
{2}{U}
Cloud Spirit
Creature - Spirit
Flying

Cloud Spirit can block only creatures with flying.
3 / 1
{2}{U}
Command of Unsummoning
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.
{W}
Death Speakers
Creature - Human Cleric
Protection from black
1 / 1
{W}
Devoted Hero
Creature - Elf Soldier
1 / 2
{W}
Devoted Hero
Creature - Elf Soldier
1 / 2
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{5}{U}{U}
Djinn of the Lamp
Creature - Djinn
Flying
5 / 6
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{2}{R}
Dwarven Warriors
Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{2}{G}
Elite Cat Warrior
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 3
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{2}{R}
Erratic Explosion
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
{4}{B}
Evil Eye of Orms-by-Gore
Creature - Eye
Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.
3 / 6
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
{B}
Fatal Blow
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{3}{R}{R}
Fire Elemental
Creature - Elemental
5 / 4
{2}{R}
Fire Imp
Creature - Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
2 / 1
{2}{U}
Fog Elemental
Creature - Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.
4 / 4
{W}
Foothill Guide
Creature - Human Cleric
Protection from Goblins

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{U}
Giant Octopus
Creature - Octopus
3 / 3
{1}{R}
Goblin Bully
Creature - Goblin
2 / 1
--
Goblin Burrows
Land
{T}: Add {C}.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
{2}{R}
Goblin Cavaliers
Creature - Goblin
3 / 2
{4}{R}
Goblin Machinist
Creature - Goblin
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
0 / 5
{1}{R}
Goblin Piker
Creature - Goblin Warrior
2 / 1
{2}{R}
Goblin Sky Raider
Creature - Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{R}
Goblin Sledder
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{3}{W}{W}
Golden Wish
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
{5}{R}
Goretusk Firebeast
Creature - Elemental Boar Beast
When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker.
2 / 2
{3}{B}
Gravebane Zombie
Creature - Zombie
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
3 / 2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{W}
Gravel Slinger
Creature - Human Soldier
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 3
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.
{2}{W}
Hallowed Healer
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold -- {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
1 / 1
{2}{B}
Hand of Death
Sorcery
Destroy target nonblack creature.
{U}
Hapless Researcher
Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
1 / 1
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{2}{R}{R}
Highland Giant
Creature - Giant
3 / 4
{3}{R}
Hill Giant
Creature - Giant
3 / 3
{3}{R}
Hill Giant
Creature - Giant
3 / 3
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{3}{R}{R}
Hulking Cyclops
Creature - Cyclops
Hulking Cyclops can't block.
5 / 5
{1}{R}
Hulking Goblin
Creature - Goblin
Hulking Goblin can't block.
2 / 2
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{1}{R}
Ironclaw Orcs
Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{R}{R}
Jeska, Warrior Adept
Legendary Creature - Human Barbarian Warrior
First strike, haste

{T}: Jeska, Warrior Adept deals 1 damage to any target.
3 / 1
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{3}{R}
Lizard Warrior
Creature - Lizard Warrior
4 / 2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{1}{U}
Mage's Guile
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling {U} ({U}, Discard this card: Draw a card.)
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{1}{W}
Mesa Falcon
Creature - Bird
Flying

{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
1 / 1
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{2}{B}
Moaning Spirit
Creature - Spirit
Flying
2 / 1
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{B}
Muck Rats
Creature - Rat
1 / 1
{2}{R}
Nosy Goblin
Creature - Goblin
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
2 / 1
{4}{R}
Obsidian Giant
Creature - Giant
4 / 4
--
Ondin du Trident nacré
{R}
Orcish Captain
Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1 / 1
{2}{B}
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
{3}{W}{W}
Phantom Flock
Creature - Bird Soldier Spirit
Flying

Phantom Flock enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
0 / 0
{1}{W}
Phantom Nomad
Creature - Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0 / 0
{1}{W}
Phantom Nomad
Creature - Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0 / 0
{3}{R}{R}
Pinpoint Avalanche
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{2}{R}{R}
Raging Minotaur
Creature - Minotaur Berserker
Haste
3 / 3
{B}
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{B}
Rampart Crawler
Creature - Lizard Mercenary
Rampart Crawler can't be blocked by Walls.
1 / 1
{1}{W}
Ray of Revelation
Instant
Destroy target enchantment.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Sacred Knight
Creature - Human Knight
Sacred Knight can't be blocked by black and/or red creatures.
3 / 2
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{2}{W}
Sandskin
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{2}{B}
Scathe Zombies
Creature - Zombie
2 / 2
{4}{U}
Screaming Seahawk
Creature - Bird
Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2 / 2
{3}{B}
Skeletal Crocodile
Creature - Crocodile Skeleton
5 / 1
{3}{B}
Skeletal Crocodile
Creature - Crocodile Skeleton
5 / 1
{1}{B}
Skeletal Snake
Creature - Snake Skeleton
2 / 1
{1}{R}{R}
Skirk Commando
Creature - Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{5}{U}{U}
Slipstream Eel
Creature - Fish Beast
Slipstream Eel can't attack unless defending player controls an Island.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
6 / 6
{3}{R}
Solar Blast
Instant
Solar Blast deals 3 damage to any target.

Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)

When you cycle Solar Blast, you may have it deal 1 damage to any target.
{1}{R}
Sparksmith
Creature - Goblin
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1 / 1
{3}{W}
Spirit Flare
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback--{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Spitfire Handler
Creature - Goblin
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.

{R}: Spitfire Handler gets +1/+0 until end of turn.
1 / 1
{4}{R}
Spurred Wolverine
Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3 / 2
{4}{R}
Spurred Wolverine
Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3 / 2
{U}
Spy Network
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
{1}{W}
Starlight
Sorcery
You gain 3 life for each black creature target opponent controls.
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{W}
Strength of Isolation
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}{U}
Stronghold Zeppelin
Creature - Human
Flying

Stronghold Zeppelin can block only creatures with flying.
3 / 3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Sylvin de Boisrouge
--
Sylvin de Boisrouge
--
Sylvin sorbier
{3}{U}
Talas Air Ship
Creature - Human Pirate
Flying
3 / 2
{1}{U}
Talas Explorer
Creature - Human Pirate Scout
Flying

When Talas Explorer enters the battlefield, look at target opponent's hand.
1 / 1
{2}{R}
Thoughtbound Primoc
Creature - Bird Beast
Flying

At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
2 / 3
{3}{R}
Tor Giant
Creature - Giant
3 / 3
{1}{B}
Toxic Stench
Instant
Target nonblack creature gets -1/-1 until end of turn.

Threshold -- If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
{1}{G}{G}
Trained Armodon
Creature - Elephant
3 / 3
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{5}{G}
Treespring Lorian
Creature - Beast
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 4
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{3}{W}
Trokin High Guard
Creature - Human Knight
3 / 3
{2}{B}
Vampiric Touch
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{2}{B}
Virtue's Ruin
Sorcery
Destroy all white creatures.
{1}{U}
Vodalian Soldiers
Creature - Merfolk Soldier
1 / 2
{1}{R}
Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
{1}{R}
Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
{3}{U}{U}
Water Elemental
Creature - Elemental
5 / 4
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{2}{W}
Wild Griffin
Creature - Griffin
Flying
2 / 2
{3}{G}{G}
Woodripper
Creature - Beast
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4 / 6
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{B}
Wretched Anurid
Creature - Zombie Frog Beast
Whenever another creature enters the battlefield, you lose 1 life.
3 / 3
--
guerrier panthère