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Select Main Deck Cards

{3}{R/P}{R/P}
Act of Aggression
Instant
({R/P} can be paid with either {R} or 2 life.)

Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{5}{U}{U}
Agent of Treachery
Creature - Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2 / 3
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}{R}
Bazaar Trader
Creature - Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
1 / 1
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R}
Captivating Crew
Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
4 / 3
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{5}
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{4}{R}{R}
Conquering Manticore
Creature - Manticore
Flying

When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
5 / 5
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}
Demonmail Hauberk
Artifact - Equipment
Equipped creature gets +4/+2.

Equip--Sacrifice a creature.
{3}{U}
Domineering Will
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
{U/R}{U/R}{U/R}{U/R}{U/R}
Dominus of Fealty
Creature - Spirit Avatar
Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
4 / 4
--
Dreamroot Cascade
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {U}.
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}
Evolutionary Leap
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{5}{G}
Feed the Pack
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
{4}{R}{R}
Firbolg Flutist
Creature - Giant Bard
Enthralling Performance -- When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4 / 4
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{3}{R}
Grab the Reins
Instant
Choose one --

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{2}{U}{U}
Grafted Identity
Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.

Enchant creature

You control enchanted creature.

Enchanted creature gets +1/+1.
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
{2}{R}{G}
Halana and Alena, Partners
Legendary Creature - Human Ranger
First strike, reach

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2 / 3
{1}{R}{R}
Harness by Force
Sorcery
Strive -- This spell costs {2}{R} more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
--
High Market
Land
{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.
{1}{R}{R}
Hijack
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{3}{R}
Industrial Advancement
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
{5}{R}{R}{R}
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Jalira, Master Polymorphist
Legendary Creature - Human Wizard
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 2
{1}{R}{R}
Kari Zev's Expertise
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
{2}{R}
Kazuul's Fury
Instant
As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
--
Kazuul's Cliffs
Land

Kazuul's Cliffs enters the battlefield tapped.

{T}: Add {R}.
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)

Ketria Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Life's Legacy
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.
{3}{R}{R}
Mass Mutiny
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
{4}{R}{R}
Mob Rule
Sorcery
Choose one --

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
{5}{R}{R}
Molten Primordial
Creature - Avatar
Haste

When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
6 / 4
{2}{G}{G}
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Ooze Garden
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
{2}{G}
Primal Growth
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{3}{U}
Profaner of the Dead
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
3 / 3
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rattleclaw Mystic
Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{U}{U}
Reins of Power
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{2}{R}{G}
Sarkhan Vol
Legendary Planeswalker - Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Create five 4/4 red Dragon creature tokens with flying.
L: 4
{2}{G}
Scourge of Skola Vale
Creature - Hydra
Trample

Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.

{T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
0 / 0
{2}{R}
Seize the Spotlight
Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
{3}{R}
Shaman of the Great Hunt
Creature - Orc Shaman
Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4 / 2
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
{G}{U}{R}
Temur Ascendancy
Enchantment
Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
{3}{U}
Thassa, Deep-Dwelling
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

{3}{U}: Tap another target creature.
6 / 5
{1}{U}{U}
Vodalian Mindsinger
Creature - Merfolk Wizard
Kicker {1}{R} and/or {1}{G}

Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.

When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
2 / 2
{3}{U}{U}
Willbreaker
Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
2 / 3
{3}{R}{R}
Word of Seizing
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
{2}{G}
Yasova Dragonclaw
Legendary Creature - Human Warrior
Trample

At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
4 / 2
{3}{U}{R}
Zara, Renegade Recruiter
Legendary Creature - Human Pirate
Flying

Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
4 / 3
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3