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{3}{G}{G}{G}
Aggressive Mammoth
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.
8 / 8
{3}{W}
Ajani Steadfast
Legendary Planeswalker - Ajani
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
L: 4
{3}{W}
Ajani Steadfast
Legendary Planeswalker - Ajani
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
L: 4
{1}{G}
Ajani's Comrade
Creature - Elf Soldier
Trample

At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
2 / 2
{1}{G}
Ajani's Comrade
Creature - Elf Soldier
Trample

At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
2 / 2
{3}{G}{W}
Ajani, Mentor of Heroes
Legendary Planeswalker - Ajani
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.

+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-8: You gain 100 life.
L: 4
{2}{G}{W}
Calix, Destiny's Hand
Legendary Planeswalker - Calix
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

-3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.

-7: Return all enchantment cards from your graveyard to the battlefield.
L: 4
{1}{W}{W}
Collective Effort
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.
{1}{W}{W}
Collective Effort
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.
{2}{G}
Crash the Ramparts
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{2}{G}
Deathbloom Gardener
Creature - Elf Druid
Deathtouch

{T}: Add one mana of any color.
1 / 1
{5}{W}{W}
Deploy to the Front
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.

{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 / 2
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.

{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 / 2
{3}{G}
Elven Ambush
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 / 2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{X}{G}
Luxurious Libation
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
{1}{G}
Nomadic Elf
Creature - Elf Nomad
{1}{G}: Add one mana of any color.
2 / 2
{1}{G}
Nomadic Elf
Creature - Elf Nomad
{1}{G}: Add one mana of any color.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{1}{W}{W}
Rumor Gatherer
Creature - Elf Wizard
Alliance -- Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
2 / 1
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{5}{G}{G}
Sifter Wurm
Creature - Wurm
Trample

When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
7 / 7
{2}{G}{G}{G}
Silverback Elder
Creature - Ape Shaman
Whenever you cast a creature spell, choose one --

• Destroy target artifact or enchantment.

• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

• You gain 4 life.
5 / 7
{6}
Soul of New Phyrexia
Artifact Creature - Phyrexian Avatar
Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
6 / 6
{1}{W}
Sunstrike Legionnaire
Creature - Human Soldier
Sunstrike Legionnaire doesn't untap during your untap step.

Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.

{T}: Tap target creature with mana value 3 or less.
1 / 2
{1}{W}
Sunstrike Legionnaire
Creature - Human Soldier
Sunstrike Legionnaire doesn't untap during your untap step.

Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.

{T}: Tap target creature with mana value 3 or less.
1 / 2
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{2}{G}{G}
Tyvar Kell
Legendary Planeswalker - Tyvar
Elves you control have "{T}: Add {B}."

+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.

0: Create a 1/1 green Elf Warrior creature token.

-6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
L: 3
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{G}
Wildborn Preserver
Creature - Elf Archer
Flash

Reach

Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2 / 2