Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{1}{W}
+2 Mace
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
A Tale for the Ages
Enchantment
Enchanted creatures you control get +2/+2.
{3}{W}
Abbey Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{2}{W}
Abiding Grace
Enchantment
At the beginning of your end step, choose one --

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.
{X}{3}{W}
Abuelo's Awakening
Sorcery
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
{3}{W}
Abuna's Chant
Instant
Choose one --

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{1}{W}
Accorder Paladin
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 1
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{W}
Acrobatic Leap
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
{1}{W}
Act of Heroism
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
{1}{W}
Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{3}{W}
Adaptive Gemguard
Artifact Creature - Gnome
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
3 / 3
{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{3}{W}{W}{W}
Admonition Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6 / 6
{1}{W}
Aegis of the Heavens
Instant
Target creature gets +1/+7 until end of turn.
{1}{W}
Aerial Boost
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +2/+2 and gains flying until end of turn.
{1}{W}
Aerial Maneuver
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{4}{W}
Aerial Modification
Enchantment - Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.
{1}{W}{W}
Aerial Responder
Creature - Dwarf Soldier
Flying, vigilance, lifelink
2 / 3
{2}{W}
Aerial Surveyor
Artifact - Vehicle
Flying

Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2
3 / 4
{2}{W}{W}
Ajani Goldmane
Legendary Planeswalker - Ajani
+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
L: 4
{2}{W}{W}
Ajani's Chosen
Creature - Cat Soldier
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
3 / 3
{2}{W}{W}
Ajani's Influence
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{2}{W}{W}
Ajani's Last Stand
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
{1}{W}
Ajani's Mantra
Enchantment
At the beginning of your upkeep, you may gain 1 life.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{3}{W}{W}
Ajani, Wise Counselor
Legendary Planeswalker - Ajani
+2: You gain 1 life for each creature you control.

-3: Creatures you control get +2/+2 until end of turn.

-9: Put X +1/+1 counters on target creature, where X is your life total.
L: 5
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{3}{W}
Allied Reinforcements
Sorcery
Create two 2/2 white Knight Ally creature tokens.
{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}{W}{W}
Ancestral Tribute
Sorcery
You gain 2 life for each card in your graveyard.

Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{3}{W}
Angelic Accord
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
{1}{W}
Angelic Ascension
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{2}{W}{W}
Angelic Destiny
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.
{4}{W}
Angelic Edict
Sorcery
Exile target creature or enchantment.
{3}{W}
Angelic Exaltation
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{1}{W}{W}
Answered Prayers
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{1}{W}
Arcbound Prototype
Artifact Creature - Assembly-Worker
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{7}{W}
Archangel's Light
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
{1}{W}{W}
Arm the Cathars
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{W}
Armor of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{W}: Enchanted creature gets +0/+1 until end of turn.
{3}{W}
Armored Ascension
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.
{2}{W}
Bargain
Sorcery
Target opponent draws a card.

You gain 7 life.
{1}{W}
Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
{7}{W}{W}
Blessed Wind
Sorcery
Target player's life total becomes 20.
{2}{W}
Blinding Light
Sorcery
Tap all nonwhite creatures.
{4}{W}
Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
--
Cascading Cataracts
Land
Indestructible

{T}: Add {C}.

{5}, {T}: Add five mana in any combination of colors.
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{W}{ // }{W}
Cheeky House-Mouse // Squeak By
Creature - Mouse // Sorcery - Adventure




Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
2 / 1
{W}{W}{W}
Cleansing
Sorcery
For each land, destroy that land unless any player pays 1 life.
{1}{W}
Cleansing Ray
Sorcery
Choose one --

• Destroy target Vampire.

• Destroy target enchantment.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{W}{W}
Dawn to Dusk
Sorcery
Choose one or both --

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.
{3}{W}{W}
Defy Death
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Teyo, the Shieldmage
Legendary Planeswalker - Teyo
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

-2: Create a 0/3 white Wall creature token with defender.
L: 5