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Select Main Deck Cards

{B}
"Lifetime" Pass Holder
Creature - Zombie Guest
"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
2 / 1
{4}{R}{R}
Ancient Copper Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6 / 5
{5}{W}{W}
Ancient Gold Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7 / 10
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{X}{B}{B}
Attempted Murder
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
{B}
Bag of Devouring
Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it.

{2}, {T}, Sacrifice another artifact or creature: Draw a card.

{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
--
Balloon Stand
Artifact - Attraction
Visit -- Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{R}
Barbarian Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

{1}{R}: Level 2

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

{2}{R}: Level 3

Creatures you control have haste.
{2}{R}
Berserker's Frenzy
Instant
Cast this spell only before combat or during combat before blockers are declared.

Roll two d20 and ignore the lower roll.

1--14 | Choose any number of creatures. They block this turn if able.

15--20 | You choose which creatures block this turn and how those creatures block.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{1}{R}
Brazen Dwarf
Creature - Dwarf Shaman
Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
1 / 3
--
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{2}
Bucknard's Everfull Purse
Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
{5}
Celebr-8000
Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 -- menace

• 3 -- vigilance

• 4 -- lifelink

• 5 -- flying

• 6 -- indestructible
3 / 3
{2}{R}{R}
Chaos Channeler
Creature - Human Shaman
Wild Magic Surge -- Whenever Chaos Channeler attacks, roll a d20.

1--9 | Exile the top card of your library. You may play it this turn.

10--19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.
4 / 3
{1}{R}{R}
Chaos Dragon
Creature - Dragon
Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4 / 4
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{X}
Clown Car
Artifact - Vehicle
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2
1 / 1
--
Clown Extruder
Artifact - Attraction
Visit -- Create a 1/1 white Clown Robot artifact creature token.
{2}{R}{W}
Comet, Stellar Pup
Legendary Planeswalker - Comet
0: Roll a six-sided die.

1 or 2 -- [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 -- [-1], then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 -- Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].

6 -- [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
L: 5
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{W}
Complaints Clerk
Creature - Beast Employee
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
3 / 3
{3}
Component Pouch
Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.

{T}: Roll a d20.

1--9 | Put a component counter on Component Pouch.

10--20 | Put two component counters on Component Pouch.
{1}{W}
Contraband Livestock
Instant
Exile target creature, then roll a d20.

1--9 | Its controller creates a 4/4 green Ox creature token.

10--19 | Its controller creates a 2/2 green Boar creature token.

20 | Its controller creates a 0/1 white Goat creature token.
{1}{R}
Critical Hit
Instant
Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
{3}{B}{B}
Danse Macabre
Sorcery
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.

1--14 | Return a creature card put into a graveyard this way to the battlefield under your control.

15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
{1}{B}
Deadbeat Attendant
Creature - Vampire Employee
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
1 / 1
{3}{R}
Delina, Wild Mage
Legendary Creature - Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1--14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15--20 | Create one of those tokens. You may roll again.
3 / 2
{3}{B}
Discourtesy Clerk
Creature - Vampire Employee
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
3 / 2
{2}{B}
Dissatisfied Customer
Creature - Vampire Guest
Flying, haste

When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
2 / 1
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
--
Drop Tower
Artifact - Attraction
Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
{2}
Ebony Fly
Artifact
Ebony Fly enters the battlefield tapped.

{T}: Add {C}.

{4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.

Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
{1}{R}
Eelectrocute
Instant
Eelectrocute deals 2 damage to any target.

You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
--
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
{3}{R}{R}
Farideh's Fireball
Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1--9 | Farideh's Fireball deals 2 damage to each player.

10--20 | Farideh's Fireball deals 2 damage to each opponent.
--
Ferris Wheel
Artifact - Attraction
Visit -- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
--
Fortune Teller
Artifact - Attraction
Visit -- Scry 1.
{1}{R}
Goblin Morningstar
Artifact - Equipment
Equipped creature gets +1/+0 and has trample.

Equip {1}{R}

When Goblin Morningstar enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
{4}{B}
Herald of Hadar
Creature - Human Warlock
Circle of Death -- {5}{B}: Roll a d20.

1--9 | Each opponent loses 2 life.

10--19 | Each opponent loses 2 life and you gain 2 life.

20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
4 / 4
{3}{R}
Hoarding Ogre
Creature - Ogre
Whenever Hoarding Ogre attacks, roll a d20.

1--9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

10--19 | Create two Treasure tokens.

20 | Create three Treasure tokens.
3 / 3
--
Information Booth
Artifact - Attraction
Visit -- Draw a card.
{4}
Iron Mastiff
Artifact Creature - Dog
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.

1--9 | Iron Mastiff deals damage equal to its power to you.

10--19 | Iron Mastiff deals damage equal to its power to defending player.

20 | Iron Mastiff deals damage equal to its power to each opponent.
4 / 4
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{3}{W}
Lae'zel's Acrobatics
Instant
Exile all nontoken creatures you control, then roll a d20.

1--9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10--20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{1}{B}
Lightfoot Rogue
Creature - Halfling Rogue
Sneak Attack -- Whenever Lightfoot Rogue attacks, roll a d20.

1--9 | Lightfoot Rogue gains deathtouch until end of turn.

10--19 | It gets +1/+0 and gains deathtouch until end of turn.

20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
2 / 1
{3}{B}
Line Cutter
Creature - Human Rogue Guest
When Line Cutter enters the battlefield, roll to visit your Attractions.
3 / 4
{3}
Luck Bobblehead
Artifact - Bobblehead
{T}: Add one mana of any color.

{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
--
Luxury Suite
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.
{1}{R}{R}
Maddening Hex
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Merry-Go-Round
Artifact - Attraction
Visit -- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mox Tantalite
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}: Add one mana of any color.
{R}{W}{B}
Mr. House, President and CEO
Legendary Artifact Creature - Human
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.

{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
0 / 4
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{B}
Myrkul's Edict
Sorcery
Roll a d20.

1--9 | Choose an opponent. That player sacrifices a creature.

10--19 | Each opponent sacrifices a creature.

20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
{3}{B}
Night Shift of the Living Dead
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.

Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
{2}{R}
Non-Human Cannonball
Artifact Creature - Clown Robot
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
4 / 3
{4}{B}
Nothic
Creature - Horror
Weird Insight -- When Nothic dies, roll a d20.

1--9 | You draw a card and you lose 1 life.

10--19 | You draw two cards and you lose 2 life.

20 | You draw seven cards and you lose 7 life.
4 / 3
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
--
Pick-a-Beeble
Artifact - Attraction
Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!

Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Priority Boarding
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
{2}{B}
Quick Fixer
Creature - Azra Employee
Menace

Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 3
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{5}{R}{R}
Reckless Endeavor
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
{2}{W}
Recruitment Drive
Sorcery
Roll a d20.

1--9 | Create two 1/1 white Soldier creature tokens.

10--19 | Create two 2/2 white Knight creature tokens.

20 | Create three 2/2 white Knight creature tokens.
{2}{W}
Revivify
Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.

1--14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.

15+ | Return those cards from your graveyard to the battlefield.
{2}{B}
Six-Sided Die
Instant
Choose target creature. Roll a six-sided die.

1 -- It has base toughness 1 until end of turn.

2 -- Put two -1/-1 counters on it.

3 -- Six-Sided Die deals 3 damage to it and you gain 3 life.

4 -- It gets -4/-4 until end of turn.

5 -- Destroy it.

6 -- Exile it.
{1}{R}
Slight Malfunction
Sorcery
Choose one --

• Destroy target artifact.

• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
{1}
Strength-Testing Hammer
Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip {3}
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{R}
Swarming Goblins
Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--19 | Create two of those tokens.

20 | Create three of those tokens.
4 / 3
--
Swinging Ship
Artifact - Attraction
Visit -- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
{2}
Sword of Hours
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{5}
The Deck of Many Things
Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1--9 | Return a card at random from your graveyard to your hand.

10--19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
{2}{R}{R}
Thunderwave
Sorcery
Roll a d20.

1--9 | Thunderwave deals 3 damage to each creature.

10--19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.

20 | Thunderwave deals 6 damage to each creature your opponents control.
--
Trash Bin
Artifact - Attraction
Visit -- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
{3}
Treasure Chest
Artifact
{4}, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped! -- You lose 3 life.

2--9 | Create five Treasure tokens.

10--19 | You gain 3 life and draw three cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
--
Underdark Rift
Land
{T}: Add {C}.

{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
{4}{W}{W}
Valiant Endeavor
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {B}.
{3}
Vexing Puzzlebox
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.

{T}: Add one mana of any color. Roll a d20.

{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{3}{R}
Wand of Wonder
Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1--9 | X is one.

10--19 | X is two.

20 | X is three.
{2}{R}
Wyll's Reversal
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1--14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
{1}{R}
Wyll, Blade of Frontiers
Legendary Creature - Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)
1 / 1
{1}{B}
Xenosquirrels
Creature - Alien Squirrel
Xenosquirrels enters the battlefield with two +1/+1 counters on it.

After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
0 / 0