Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{R}{G}{W}
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{R}{G}{W}
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{R}{G}{W}
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
{2}{G}{W}
Knight of New Alara
Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
2 /
2
{2}{G}{W}
Knight of New Alara
Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
2 /
2
{2}{G}{W}
Knight of New Alara
Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
2 /
2
{2}{G}{W}
Knight of New Alara
Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
2 /
2
{R}{G}{W}
Knotvine Mystic
Creature - Elf Druid
{1}, {T}: Add {R}{G}{W}.
2 /
2
{R}{G}{W}
Knotvine Mystic
Creature - Elf Druid
{1}, {T}: Add {R}{G}{W}.
2 /
2
{R}{G}{W}
Knotvine Mystic
Creature - Elf Druid
{1}, {T}: Add {R}{G}{W}.
2 /
2
{R}{G}{W}
Knotvine Mystic
Creature - Elf Druid
{1}, {T}: Add {R}{G}{W}.
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}
Psychotic Fury
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
{1}{R}
Psychotic Fury
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
{1}{R}
Psychotic Fury
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
{1}{R}
Psychotic Fury
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
{3}{R}{G}{W}
Realm Razer
Creature - Beast
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
4 /
2
{3}{R}{G}{W}
Realm Razer
Creature - Beast
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
4 /
2
{3}{R}{G}{W}
Realm Razer
Creature - Beast
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
4 /
2
{3}{R}{G}{W}
Realm Razer
Creature - Beast
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
4 /
2
{G}{W}
Reborn Hope
Sorcery
Return target multicolored card from your graveyard to your hand.
{G}{W}
Reborn Hope
Sorcery
Return target multicolored card from your graveyard to your hand.
{G}{W}
Reborn Hope
Sorcery
Return target multicolored card from your graveyard to your hand.
{1}{R}{G}{W}
Retaliator Griffin
Creature - Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
2 /
2
{1}{R}{G}{W}
Retaliator Griffin
Creature - Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
2 /
2
{1}{R}{G}{W}
Retaliator Griffin
Creature - Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
2 /
2
{1}{R}{G}{W}
Retaliator Griffin
Creature - Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
2 /
2
{R}{G}{W}
Rith's Charm
Instant
Choose one --
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
{R}{G}{W}
Rith's Charm
Instant
Choose one --
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
{R}{G}{W}
Rith's Charm
Instant
Choose one --
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
{R}{G}{W}
Rith's Charm
Instant
Choose one --
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
--
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
--
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
--
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
--
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
{3}{R}{G}{W}
Rith, the Awakener
Legendary Creature - Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6 /
6
{3}{R}{G}{W}
Rith, the Awakener
Legendary Creature - Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6 /
6
{3}{R}{G}{W}
Rith, the Awakener
Legendary Creature - Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6 /
6
{3}{R}{G}{W}
Rith, the Awakener
Legendary Creature - Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6 /
6
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
{R}{R}{G}{G}{G}{W}{W}
Titanic Ultimatum
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.