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Select Main Deck Cards

{3}{G}
Anara, Wolvid Familiar
Legendary Creature - Wolf Beast
As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)
4 / 4
{2}{G}
Arlinn's Wolf
Creature - Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
3 / 2
{4}{G}{G}
Arlinn, Voice of the Pack
Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

-2: Create a 2/2 green Wolf creature token.
L: 7
{G}
Ascendant Packleader
Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.

Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2 / 1
{1}{G}
Aspect of Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
{5}{R}
Assembled Alphas
Creature - Wolf
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
5 / 5
{3}{G}{G}
Bestial Menace
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
{2}{G}
Bounding Wolf
Creature - Wolf
Flash

Reach
3 / 2
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{3}{G}
Briarpack Alpha
Creature - Wolf
Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
3 / 3
{1}{G}{G}
Cemetery Prowler
Creature - Wolf
Vigilance

Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.

Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.
3 / 4
{1}{G}
Darkthicket Wolf
Creature - Wolf
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{1}{R}
Deranged Whelp
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{2}{G}
Dire Wolf Prowler
Creature - Wolf
{1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
2 / 2
{4}{G}
Elturgard Ranger
Creature - Human Elf Ranger
Reach

When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.
4 / 1
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste

{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 / 2
{3}{G}
Exuberant Wolfbear
Creature - Wolf Bear
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
4 / 4
{1}{R}{G}
Faldorn, Dread Wolf Herald
Legendary Creature - Human Druid
Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.

{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
3 / 3
{5}{G}
Fang of the Pack
Creature - Wolf
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
5 / 3
{R}
Fearless Pup
Creature - Wolf
First strike

Boast -- {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
1 / 1
{5}{G}
Feed the Pack
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
{2}{R}
Feral Ridgewolf
Creature - Wolf
Trample

{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
1 / 2
{2}{G}
Ferocious Pup
Creature - Wolf
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
0 / 1
{2}{G}{G}
Fierce Witchstalker
Creature - Wolf
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
4 / 4
{4}{G}{G}
Flourishing Hunter
Creature - Wolf Spirit
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
6 / 6
{2}{G}{ // }{G}
Hollow Scavenger // Bakery Raid
Creature - Wolf // Sorcery - Adventure
{1}, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.



Create a Food token. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{4}{G}{G}
Hollowhenge Overlord
Creature - Wolf
Flash

At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
4 / 4
{2}{G}
Howl of the Hunt
Enchantment - Aura
Flash

Enchant creature

When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.

Enchanted creature gets +2/+2 and has vigilance.
{6}{G}
Howl of the Night Pack
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
{5}{G}
Howlgeist
Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4 / 2
{5}{G}{G}
Howling Giant
Creature - Giant Druid
Reach (This creature can block creatures with flying.)

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.
5 / 5
{2}{G}
Howling Moon
Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.

Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
{2}{G}
Howlpack Resurgence
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
{2}{R}
Howlpack Wolf
Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
3 / 3
{1}{R}
Hungry Ridgewolf
Creature - Wolf
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
2 / 2
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.
2 / 2
{3}{G}
Journey to the Lost City
Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1--9 | You may put a land card from among those cards onto the battlefield.

10--19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
{4}{G}
Kessig Cagebreakers
Creature - Human Rogue
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
3 / 4
{2}{R}
Kessig Wolf
Creature - Wolf
{1}{R}: Kessig Wolf gains first strike until end of turn.
3 / 1
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{R}
Kessig Wolfrider
Creature - Human Knight
Menace

{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
1 / 2
{1}{R}
Lambholt Harrier
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2 / 2
{3}{R}
Lightning Wolf
Creature - Wolf
{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
4 / 3
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{3}{G}
Mantle of the Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4.

When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
{2}{G}{G}
Master of the Wild Hunt
Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3 / 3
{1}{G}
Moonlight Hunt
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
{2}{G}{G}
Nightpack Ambusher
Creature - Wolf
Flash

Other Wolves and Werewolves you control get +1/+1.

At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
4 / 4
{2}{G}
Nyxborn Wolf
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.
3 / 1
{2}{R}
Pack's Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{G}
Packsong Pup
Creature - Wolf
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.

When Packsong Pup dies, you gain life equal to its power.
1 / 1
{1}{G}
Pestilent Wolf
Creature - Wolf
{2}{G}: Pestilent Wolf gains deathtouch until end of turn.
2 / 2
{3}{G}
Predator's Howl
Instant
Create a 2/2 green Wolf creature token.

Morbid -- Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
{2}{G}
Primal Adversary
Creature - Wolf
Trample

When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4 / 3
{2}{R}
Pyreheart Wolf
Creature - Wolf
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{1}{G}
Quilled Wolf
Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
2 / 2
{3}{G}{G}
Raised by Wolves
Enchantment - Aura
Enchant creature

When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens.

Enchanted creature gets +1/+1 for each Wolf you control.
{1}{G}
Ranger Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.

{1}{G}: Level 2

Whenever you attack, put a +1/+1 counter on target attacking creature.

{3}{G}: Level 3

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.
{2}{G}
Rot Wolf
Creature - Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
2 / 2
{1}{R}
Runebound Wolf
Creature - Wolf
{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.
2 / 2
{3}{R}
Russet Wolves
Creature - Wolf
3 / 3
{2}{G}
Sacred Wolf
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 1
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.

Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
{2}{G}
Silverfur Partisan
Creature - Wolf Warrior
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
2 / 2
{3}{G}{G}
Skalla Wolf
Creature - Wolf Spirit
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 / 3
{G}
Snarling Wolf
Creature - Wolf
{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
1 / 1
{3}{G}
Somberwald Alpha
Creature - Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

{1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 2
{6}{G}
Somberwald Beastmaster
Creature - Human Ranger
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.
1 / 1
{2}{G}
Sound the Call
Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
{4}{G}
Spectral Hunt-Caller
Creature - Wolf Spirit
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
4 / 4
{1}{G}{G}
Spirit of the Hunt
Creature - Wolf Spirit
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
3 / 3
{1}{G}
Sporeback Wolf
Creature - Wolf
As long as it's your turn, Sporeback Wolf gets +0/+2.
2 / 2
{3}
Sword of Body and Mind
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}
{2}{G}
Tel-Jilad Wolf
Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
2 / 2
{2}{G}
Tel-Jilad Wolf
Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
2 / 2
{1}{G}
Territorial Witchstalker
Creature - Wolf
Defender

At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
2 / 3
{4}{G}
Thornhide Wolves
Creature - Wolf
4 / 5
{1}{G}
Timberpack Wolf
Creature - Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
2 / 2
{2}{R}
Tome Shredder
Creature - Wolf
Haste

{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
2 / 2
{2}{R}
Ulrich's Kindred
Creature - Wolf
Trample

{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
3 / 2
{1}{G}{G}
Varis, Silverymoon Ranger
Legendary Creature - Human Elf Ranger
Reach, ward {1}

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
3 / 3
{1}{G}
Wandering Wolf
Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
2 / 1
{G}{G}
Werewolf Pack Leader
Creature - Human Werewolf
Pack tactics -- Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
3 / 3
{2}{G}{G}
Wicked Wolf
Creature - Wolf
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
3 / 3
{1}{G}{G}
Witchstalker
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
3 / 3
{6}{G}{G}
Wolf Pack
Creature - Wolf
You may have Wolf Pack assign its combat damage as though it weren't blocked.
7 / 6
{2}{G}
Wolf Strike
Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
{3}{R}{R}
Wolf of Devil's Breach
Creature - Elemental Wolf
Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value.
5 / 5
{2}{G}{G}
Wolfbriar Elemental
Creature - Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
4 / 4
{3}{G}
Wolfcaller's Howl
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
{1}{G}{G}
Wolfir Avenger
Creature - Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.)

{1}{G}: Regenerate Wolfir Avenger.
3 / 3
{3}{G}{G}
Wolfir Silverheart
Creature - Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4 / 4
{4}{G}
Wolfkin Bond
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.
{3}{G}
Wolfrider's Saddle
Artifact - Equipment
When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.

Equipped creature gets +1/+1 and can't be blocked by more than one creature.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Wolfwillow Haven
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1